Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Docs: cleanup & maintenance #2711

Merged
merged 4 commits into from
Jan 19, 2016
Merged
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
39 changes: 18 additions & 21 deletions wiki/user/information-center.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,46 +9,43 @@ parent: wiki

Downloaded ACE3 and have no idea where to start? This page serves as a starting point to help new players and mission makers understand what's available to them.

**Q:** Don't know where to begin your ACE3 journey?</br>
**A:** [**Check out ACE3 features**](http://ace3mod.com/wiki/feature/)

- You don't know where to begin your ACE3 journey? [**Check out ACE3 features**](http://ace3mod.com/wiki/feature/)


- You are a mission maker but you don't know what ACE3 has to offer? [**We have some documentation for you**](http://ace3mod.com/wiki/missionmaker/)


- Are you searching for ACE3 classnames ? [**Here they are**](http://ace3mod.com/wiki/missionmaker/classnames.html)
**Q:** Are you a mission maker but don't know yet what ACE3 has to offer?</br>
**A:** [**We have a wiki section just for you**](http://ace3mod.com/wiki/missionmaker/)

**Q:** Looking for information on ACE3 class names?</br>
**A:** [**Here they are**](http://ace3mod.com/wiki/missionmaker/class-names.html)

## 1. FAQ
### 1.1 Features
**Q:** Where is X feature? </br>
**A:** When it's done.</br>
**Q:** Where is X feature?</br>
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Use markdown instead of html tags. In this case double space at the end of line.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Jawohl!

**A:** When it's done.

**Q:** Feature X was in ACE2/AGM/CSE where is it?</br>
**A:** It's going to be ported at some point.</br>
**A:** It's going to be ported at some point.

**Q:** Why was my feature request closed on GitHub?</br>
**A:** Feature requests should initially be added to issue #414 for easy tracking.[HERE](https://github.com/acemod/ACE3/issues/414/)
**A:** Feature requests should initially be added to issue #414 for easy tracking ([HERE](https://github.com/acemod/ACE3/issues/414/)).

**Q:** I want to disable feature X how do I do it?</br>
**A:** Simply delete the PBO.(note that some features depends on others, check dependencies before deleting anything).</br>
**Q:** I want to disable feature X, how do I do that?</br>
**A:** Simply remove the associated module (delete its PBO). Note, however, that some features might depend on others; make sure to check dependencies before disabling anything.

### 1.2 Issues

**Q:** Laser locking is broken, when are you going to fix it?</br>
**A:** Fun fact, it isn't, you need to come from the direction of the laser, (laser is pointing to the east, you come from the west) and you drop the GBU, it will then guide itself to the target. The reasoning behind that is that the vehicle or building laser designated would obstruct the laser and the GBU would then be unable to lock on it. </br>
**A:** Fun fact, it isn't, you need to come from the direction of the laser, (laser is pointing to the east, you come from the west) and you drop the GBU, it will then guide itself to the target. The reasoning behind that is that the vehicle or building laser designated would obstruct the laser and the GBU would then be unable to lock on it.

**Q:** I am having dll errors.</br>
**Q:** Experiencing DLL errors.</br>
**A:** Start the game once with the Arma 3 Launcher, close it, then start the game with your usual launcher (ArmA3Sync, Play withSix, etc &hellip;).</br>
The simple explanation is that the BattlEye process wasn't ended properly and is unable to start again properly, launching it with the Arma 3 Launcher is the only known solution to fix it.</br>
>The simple explanation is that the BattlEye process wasn't ended properly and is unable to start again properly, launching it with the Arma 3 Launcher is the only known solution to fix it.

**Q:** ACE3 fonts is outdated.</br>
**Q:** ACE3 fonts are outdated.</br>
**A:** This happens because you have file patching enabled, restart your game without the `-FilePatching` param.

### 1.3 Compatibility

**Q:** (mod) doesn't have some ACE3 features.</br>
**A:** ACE3 isn't and can't be responsible for compatibility with every (mod), due it's size other (mod) authors are strongly encouraged to provide that from their side. Compatibility PBO's currently in ACE3 are there to kick-start and provide examples for (mod) authors.</br>
**A:** ACE3 isn't and can't be responsible for compatibility with every (mod), due it's size other (mod) authors are strongly encouraged to provide that from their side. Compatibility PBO's currently in ACE3 are there to kick-start and provide examples for (mod) authors.

**Q:** ACE3 causes issues in (mod).</br>
**A:** If you've found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@CBA_A3` and `@ace` on a newly created mission. ACE3 isn't and can't be responsible for all mod conflicts, due it's size other mod authors are strongly encouraged to provide that from their side.</br>
**A:** If you've found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@CBA_A3` and `@ace` on a newly created mission. ACE3 isn't and can't be responsible for all mod conflicts, due it's size other mod authors are strongly encouraged to provide that from their side.