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Make bodyBags vehicles that can carry respawning players #3316

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PabstMirror
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Fix #1301

Can bag re-spawning players
Can still access inventory of body
Can still track original body object

Dead bodies are odd, but this seems to be working fine.

  • setPos on dead bodies seems to need to be called where local
  • moveInX works on bodies, but moveOut doesn't, so there still is no way to get a body out of a bag

Can carry respawning players
Can still access inventory of body
Can still track body object
@PabstMirror PabstMirror added kind/bug-fix Release Notes: **FIXED:** needs review labels Feb 14, 2016
@PabstMirror PabstMirror added this to the 3.5.0 milestone Feb 14, 2016
@nicolasbadano
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Morbid bycicle ❤️

@commy2
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commy2 commented Feb 14, 2016

The class name ACE_bodyBagObject is infuriating.

@thojkooi
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This is an interesting approach. 👍 I didn't notice anything odd in the code. Has this been tested in MP?

@PabstMirror PabstMirror modified the milestones: Ongoing, 3.5.0 Feb 17, 2016
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Just very small scale local dedi.
I'm not sure about the effects of making these vehicle simulations.
There may be negative effects on something like a persistant mission with many bags and possibly having AI react to the object being a LandVehicle.

An alternate fix would be https://github.com/acemod/ACE3/compare/playerBodybags
which just moves the locked player bodies to a corner, hides them and then deletes when free. I actually feel that would be safer, but this would offer more features (like not deleting the body object and having access to inventory)

@thojkooi thojkooi modified the milestones: Backlog, Ongoing Feb 20, 2016
@PabstMirror PabstMirror closed this May 7, 2016
@thojkooi thojkooi deleted the bodyBagVeh branch June 16, 2016 09:16
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4 participants