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Add component dependencies to feature wiki pages #3786

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297 changes: 297 additions & 0 deletions _includes/dependencies_list.md

Large diffs are not rendered by default.

4 changes: 4 additions & 0 deletions wiki/feature/advanced-ballistics.md
Original file line number Diff line number Diff line change
Expand Up @@ -101,3 +101,7 @@ It is probably best to modify an example that's close to the bullet you are tryi
Example, when shooting with the M4 barrel (`368.3`mm).
The length is between the 5th and 6th barrelLengths (`360.68, 391.16`).
So the muzzle velocity will be between 5th and 6th muzzleVelocities (`866, 878`).

## 5. Dependencies

{% include dependencies_list.md component="advanced_ballistics" %}
2 changes: 1 addition & 1 deletion wiki/feature/ai.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,4 +28,4 @@ All changes of ACE3 AI are config based to ensure full compatibility with advanc

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="ai" %}
2 changes: 1 addition & 1 deletion wiki/feature/aircraft.md
Original file line number Diff line number Diff line change
Expand Up @@ -39,4 +39,4 @@ Press <kbd>Ctrl</kbd>+<kbd>C</kbd> to switch between flare firing modes (Arma 3

## 3. Dependencies

`ace_common`
{% include dependencies_list.md component="aircraft" %}
2 changes: 1 addition & 1 deletion wiki/feature/apl.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,4 +13,4 @@ This folder regroups all assets released under the APL license.

## 2. Dependencies

`ace_main`
{% include dependencies_list.md component="apl" %}
6 changes: 3 additions & 3 deletions wiki/feature/atragmx.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: ATragMX
description:
description:
group: feature
category: equipment
parent: wiki
Expand All @@ -18,10 +18,10 @@ Short description of sub-feature 2.

## Usage

Short overview of how to use the feature, e.g. menu options, key bindings,
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.


## Dependencies

`ace_common`, `ace_weather`
{% include dependencies_list.md component="atragmx" %}
2 changes: 1 addition & 1 deletion wiki/feature/attach.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,4 +32,4 @@ Adds an attachable IR strobe, which is only visible using night vision devices a

## 3. Dependencies

`ace_interaction`
{% include dependencies_list.md component="attach" %}
2 changes: 1 addition & 1 deletion wiki/feature/backpacks.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,4 +14,4 @@ A zipper sound is played when someone opens your backpack.

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="backpacks" %}
2 changes: 1 addition & 1 deletion wiki/feature/ballistics.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,4 +29,4 @@ This module applies configuration changes only and does not decrease game perfor

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="ballistics" %}
2 changes: 1 addition & 1 deletion wiki/feature/captives.md
Original file line number Diff line number Diff line change
Expand Up @@ -45,4 +45,4 @@ Allows players to surrender. It renders the unit unable to move and with the han

## 3. Dependencies

`ace_interaction`
{% include dependencies_list.md component="captives" %}
2 changes: 1 addition & 1 deletion wiki/feature/common.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,6 @@ Common functions and systems used by most other components.

## 2. Dependencies

`ace_main`
{% include dependencies_list.md component="common" %}

*Note: The Common module is required by nearly all other modules. Do NOT remove it!*
4 changes: 2 additions & 2 deletions wiki/feature/concertina-wire.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Concertina Wire
description:
description:
group: feature
category: equipment
parent: wiki
Expand All @@ -20,4 +20,4 @@ A concertina wire is a type of barbed wire formed in large coils that can be exp

## 3. Dependencies

`ace_apl` , `ace_interaction`
{% include dependencies_list.md component="concertina_wire" %}
2 changes: 1 addition & 1 deletion wiki/feature/dagr.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,4 +12,4 @@ Adds the Defense Advanced GPS Receiver.

## 3. Dependencies

`ace_weather`
{% include dependencies_list.md component="dagr" %}
4 changes: 2 additions & 2 deletions wiki/feature/disarming.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Disarming
description:
description:
group: feature
category: interaction
parent: wiki
Expand All @@ -21,4 +21,4 @@ You can search the inventory and disarm captured or unconscious units.

## 3. Dependencies

`ace_interaction`
{% include dependencies_list.md component="disarming" %}
2 changes: 1 addition & 1 deletion wiki/feature/disposable.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,4 +13,4 @@ The NLAW is shoulder fired and disposable, firing just once before being needed

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="disposable" %}
2 changes: 1 addition & 1 deletion wiki/feature/dragging.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,4 +21,4 @@ This adds the option to drag or carry units or objects.

## 3. Dependencies

`ace_interaction`
{% include dependencies_list.md component="dragging" %}
2 changes: 1 addition & 1 deletion wiki/feature/explosives.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,4 +38,4 @@ Enables attaching explosives to vehicles.

## 3. Dependencies

`ace_interaction`
{% include dependencies_list.md component="explosives" %}
2 changes: 1 addition & 1 deletion wiki/feature/fastroping.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,4 +22,4 @@ Not all helicopters are equipped with a FRIES by default and need to be synchron

## 4. Dependencies

`ace_interaction`
{% include dependencies_list.md component="fastroping" %}
6 changes: 3 additions & 3 deletions wiki/feature/fcs.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: FCS (Fire Control System)
description:
description:
category: equipment
group: feature
parent: wiki
Expand All @@ -10,7 +10,7 @@ parent: wiki
## 1. Overview

### 1.1 Fire control system
Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets.
Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets.

### 1.2 Manual lasing targets
Changes the default rangefinders, including those in vehicles, to require manual lasing.
Expand All @@ -33,4 +33,4 @@ Anti air cannons can now use airburst ammunition. It will explode on the FCS' ze

## 3. Dependencies

`ace_interaction`
{% include dependencies_list.md component="fcs" %}
2 changes: 1 addition & 1 deletion wiki/feature/finger.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,4 +18,4 @@ Allows players to point in a direction with their fingers, when they do so peopl

## 3. Dependencies

`ace_common`
{% include dependencies_list.md component="finger" %}
2 changes: 1 addition & 1 deletion wiki/feature/flashlights.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,4 +30,4 @@ When using those flashlights you will have a slight glow around you making this

## 3. Dependencies

`ace_interaction`
{% include dependencies_list.md component="flashlights" %}
4 changes: 2 additions & 2 deletions wiki/feature/flashsuppressors.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Flash Suppressors
description:
description:
group: feature
category: equipment
parent: wiki
Expand All @@ -15,4 +15,4 @@ Flash suppressors are devices that reduce the muzzle flash while firing by cooli

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="flashsuppressors" %}
2 changes: 1 addition & 1 deletion wiki/feature/fonts.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,4 +14,4 @@ This module adds a font that will be used in the future, characters with equal w

## 3. Dependencies

`ace_main`
{% include dependencies_list.md component="fonts" %}
4 changes: 2 additions & 2 deletions wiki/feature/frag.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Frag
description:
description:
group: feature
category: realism
parent: wiki
Expand All @@ -13,4 +13,4 @@ Adds a shrapnel system for explosives.

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="frag" %}
4 changes: 2 additions & 2 deletions wiki/feature/gforces.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: G-Forces
description:
description:
group: feature
category: realism
parent: wiki
Expand All @@ -13,4 +13,4 @@ Adds G-force induced tunnel vision and unconsciousness.

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="gforces" %}
4 changes: 2 additions & 2 deletions wiki/feature/goggles.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Goggles
description:
description:
group: feature
category: equipment
parent: wiki
Expand All @@ -20,4 +20,4 @@ Adds color tint to sunglasses and other eyewear. Causes raindrops to appear on t

## 3. Dependencies

`ace_common`
{% include dependencies_list.md component="goggles" %}
4 changes: 2 additions & 2 deletions wiki/feature/grenades.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Grenades
description:
description:
group: feature
category: equipment
parent: wiki
Expand Down Expand Up @@ -29,4 +29,4 @@ Adds the M84 stun grenade. The stun effect will also affect AI.

## 3. Dependencies

`ace_common`
{% include dependencies_list.md component="grenades" %}
6 changes: 3 additions & 3 deletions wiki/feature/hearing.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Hearing
description:
description:
group: feature
category: realism
parent: wiki
Expand All @@ -13,7 +13,7 @@ parent: wiki
Introduces hearing damage caused by nearby explosions and large-caliber weapons.

### 1.2 Earplugs
Adds earplugs to mitigate that effect. Soldiers with high caliber weapons or
Adds earplugs to mitigate that effect. Soldiers with high caliber weapons or
missile launchers will be equipped with those, but remember to put them in.

### 1.3 Helmets
Expand All @@ -31,4 +31,4 @@ Some types of helmets can mitigate hearing damage also (ie. crewman helmet, pilo

## 3. Dependencies

`ace_interaction`
{% include dependencies_list.md component="hearing" %}
4 changes: 2 additions & 2 deletions wiki/feature/hitreactions.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Hit Reactions
description:
description:
group: feature
category: realism
parent: wiki
Expand All @@ -15,4 +15,4 @@ Note that the shot needs to inflict a certain amount of damage to make the unit

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="hitreactions" %}
2 changes: 1 addition & 1 deletion wiki/feature/huntIR.md
Original file line number Diff line number Diff line change
Expand Up @@ -41,4 +41,4 @@ Shortcut | Action

## 3. Dependencies

`ace_common`
{% include dependencies_list.md component="huntir" %}
4 changes: 2 additions & 2 deletions wiki/feature/interact-menu.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Interact Menu
description:
description:
group: feature
category: interaction
parent: wiki
Expand All @@ -13,6 +13,6 @@ This handles the interaction layer of ACE3.

## 2. Dependencies

`ace_common`
{% include dependencies_list.md component="interact_menu" %}

*Note: The Interact Menu module is required by most of the other modules. Do NOT remove it!*
8 changes: 4 additions & 4 deletions wiki/feature/interaction.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,15 +32,15 @@ Some of the zeus actions are also available (while in zeus) in the interaction m
- Open the interaction menu.
- Select `Groups`.
- From here you can select the speed / formation / behavior of all the units of the group(s).

- Waypoints
- Select a waypoint by clicking on it, same as above press and hold <kbd>Ctrl</kbd> to select multiple.
- Open the interaction menu.
- Select `Waypoints`.
- From here you can modify the speed / formation / behavior of the units / groups that are moving to that waypoint.
- From here you can modify the speed / formation / behavior of the units / groups that are moving to that waypoint.

## 3. Dependencies

`ace_interact_menu`
{% include dependencies_list.md component="interaction" %}

*Note: The Interaction module is required by most of the other modules. Do NOT remove it!*
2 changes: 1 addition & 1 deletion wiki/feature/inventory.md
Original file line number Diff line number Diff line change
Expand Up @@ -23,4 +23,4 @@ Makes the inventory dialog bigger and increases the number of items that can be

## 3. Dependencies

`ace_common`
{% include dependencies_list.md component="inventory" %}
4 changes: 2 additions & 2 deletions wiki/feature/javelin.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Javelin
description:
description:
group: feature
category: equipment
parent: wiki
Expand Down Expand Up @@ -31,4 +31,4 @@ The Titan / Javelin now posses the ability to be used in top down attack or dire

## 3. Dependencies

`ace_main`, `ace_common`, `ace_missileguidance`
{% include dependencies_list.md component="javelin" %}
6 changes: 3 additions & 3 deletions wiki/feature/kestrel4500.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Kestrel 4500
description:
description:
group: feature
category: equipment
parent: wiki
Expand All @@ -18,10 +18,10 @@ Short description of sub-feature 2.

## Usage

Short overview of how to use the feature, e.g. menu options, key bindings,
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.


## Dependencies

`ace_common`, `ace_weather`
{% include dependencies_list.md component="kestrel4500" %}
4 changes: 2 additions & 2 deletions wiki/feature/laser-selfdesignate.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
layout: wiki
title: Laser Self-Designate
description:
description:
group: feature
category: equipment
parent: wiki
Expand All @@ -13,4 +13,4 @@ Allows gunners to lase their own targets. See [Feature: "FCS"]({{ site.productio

## 2. Dependencies

`ace_laser`
{% include dependencies_list.md component="laser_selfdesignate" %}