Add dev macro to quickly recompile functions #4699
Merged
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Only effects dev enviroment
If you have
DISABLE_COMPILE_CACHE
macro set, this will add the code fromxeh_prep.hpp
to an array, which can easily be called mid mission.So you can add a addAction/keybind/pfeh that runs
[] call ACE_PREP_RECOMPILE;
and all functions will be recompiled mid-mission.
Also adds
#define LINKFUNC(x)
which acts just likeFUNC(x)
normally, but when used withDISABLE_COMPILE_CACHE
will become{_this call FUNC(x)}
.This acts sort of like "pass by reference", and will be updated with each recompile.
E.G.
player addEventHandler ["Fired", LINKFUNC(firedEH)];
Will run updated code after each recompile.
No need to restart missions. Save code, recompile, test.