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Add ability to set aiming coefficient for mission scripting. #5828

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merged 6 commits into from May 16, 2018
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6 changes: 3 additions & 3 deletions addons/advanced_fatigue/functions/fnc_handleEffects.sqf
Expand Up @@ -90,12 +90,12 @@ if (_overexhausted) then {

switch (stance _unit) do {
case ("CROUCH"): {
_unit setCustomAimCoef (1.0 + _fatigue ^ 2 * 0.1);
[_unit, QUOTE(ADDON), (1.0 + _fatigue ^ 2 * 0.1) * GVAR(swayFactor)] call EFUNC(common,setAimCoef);
};
case ("PRONE"): {
_unit setCustomAimCoef (1.0 + _fatigue ^ 2 * 2.0);
[_unit, QUOTE(ADDON), (1.0 + _fatigue ^ 2 * 2.0) * GVAR(swayFactor)] call EFUNC(common,setAimCoef);
};
default {
_unit setCustomAimCoef (1.5 + _fatigue ^ 2 * 3.0);
[_unit, QUOTE(ADDON), (1.5 + _fatigue ^ 2 * 3.0) * GVAR(swayFactor)] call EFUNC(common,setAimCoef);
};
};
1 change: 1 addition & 0 deletions addons/common/XEH_PREP.hpp
Expand Up @@ -142,6 +142,7 @@ PREP(runTests);
PREP(sanitizeString);
PREP(sendRequest);
PREP(serverLog);
PREP(setAimCoef);
PREP(setApproximateVariablePublic);
PREP(setDefinedVariable);
PREP(setDisableUserInputStatus);
Expand Down
51 changes: 51 additions & 0 deletions addons/common/functions/fnc_setAimCoef.sqf
@@ -0,0 +1,51 @@
/*
* Author: xrufix, Glowbal
* Handle set AimCoef calls. Will use the highest available setting.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Unique ID <STRING>
* 2: Aim coefficient (a higher value causes more shaking) <NUMBER>
* 3: Add (true) or remove (false) <BOOL> (default: true)
*
* Return Value:
* None
*
* Example:
* [player, "ace_advanced_fatigue", 1, true] call ace_common_fnc_setAimCoef
*
* Public: Yes
*/
#include "script_component.hpp"

params ["_unit", "_id", "_setting", ["_add", true]];

private _exists = false;
private _highestCoef = 1;
private _map = _unit getVariable [QGVAR(setAimCoefMap), []];

_map = _map select {
_x params ["_xID", "_xSetting"];
if (_id == _xID) then {
_exists = true;
if (_add) then {
_x set [1, _setting];
_highestCoef = _highestCoef max _setting;
true
} else {
false
};
} else {
_highestCoef = _highestCoef max _xSetting;
true
};
};

if (!_exists && _add) then {
_highestCoef = _highestCoef max _setting;
_map pushBack [_id, _setting];
};

// Update the value
_unit setVariable [QGVAR(setAimCoefMap), _map];
_unit setCustomAimCoef _highestCoef;
6 changes: 3 additions & 3 deletions addons/common/functions/fnc_setHearingCapability.sqf
Expand Up @@ -3,9 +3,9 @@
* Handle set volume calls. Will use the lowest available volume setting.
*
* Arguments:
* 0: id <STRING>
* 1: settings <NUMBER>
* 2: add [true] OR remove [false] (default: true) <BOOL>
* 0: ID <STRING>
* 1: Settings <NUMBER>
* 2: Add (true) or remove (false) <BOOL> (default: true)
*
* Return Value:
* None
Expand Down