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General - Fix preprocessor issues #7563

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Feb 29, 2020
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2 changes: 1 addition & 1 deletion addons/csw/functions/fnc_reload_handleRemoveTurretMag.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
*/

params ["_vehicle", "_turretPath", "_carryMag", "_vehMag", "_unit"];
TRACE_6("removeTurretMag EH",_vehicle,_turretPath,_carryMag,_vehMag,_unit);
TRACE_5("removeTurretMag EH",_vehicle,_turretPath,_carryMag,_vehMag,_unit);

TRACE_3("",local _vehicle, _vehicle turretLocal _turretPath,local _unit);
if (!(_vehicle turretLocal _turretPath)) exitWith {};
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1 change: 0 additions & 1 deletion addons/javelin/script_component.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,6 @@
#define __JavelinIGUISeek (__JavelinIGUI displayCtrl 699000)
#define __JavelinIGUITop (__JavelinIGUI displayCtrl 699001)
#define __JavelinIGUIDir (__JavelinIGUI displayCtrl 699002)
#define __JavelinIGUIRangefinder (__JavelinIGUI displayCtrl 151)

// Constrains
#define __JavelinIGUITargetingConstrains (__JavelinIGUI displayCtrl 699100)
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2 changes: 1 addition & 1 deletion addons/medical_treatment/functions/fnc_fullHealLocal.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ if IS_UNCONSCIOUS(_patient) then {
[QEGVAR(medical,WakeUp), _patient] call CBA_fnc_localEvent;
_state = GET_SM_STATE(_patient);
TRACE_1("after WakeUp",_state);
if IS_UNCONSCIOUS(_patient) then { ERROR_1("fullheal [unit %1][state %2] failed to wake up patient",_patient,_state); };
if IS_UNCONSCIOUS(_patient) then { ERROR_2("fullheal [unit %1][state %2] failed to wake up patient",_patient,_state); };
};

// Generic medical admin
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8 changes: 4 additions & 4 deletions addons/missileguidance/functions/fnc_seekerType_ARH.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
};
if !(_wasActive) then {
_seekerStateParams set [6, true];
TRACE_1("Missile Pitbull");
TRACE_1("Missile Pitbull",_seekerStateParams);
};
// Internal radar homing
// For performance reasons only poll for target every so often instead of each frame
Expand All @@ -39,12 +39,12 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
// no target pos - shot without lock. Have the missile's radar search infront of it on the ground
_searchPos = (getPosASL _projectile) vectorAdd (_projectile vectorModelToWorld [0, _seekerMaxRange, -((getPos _projectile)#2)]);
};

_target = objNull;
_lastTargetPollTime = CBA_missionTime;
_seekerStateParams set [4, _lastTargetPollTime];
private _distanceToExpectedTarget = _seekerMaxRange min ((getPosASL _projectile) vectorDistance _searchPos);

// Simulate how much the seeker can see at the ground
private _projDir = vectorDir _projectile;
private _projYaw = getDir _projectile;
Expand All @@ -70,7 +70,7 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
};
};
_nearestObjects = _nearestObjects select { !isNull _x };

// Select closest object to the expected position to be the current radar target
if ((count _nearestObjects) <= 0) exitWith {
_projectile setMissileTarget objNull;
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