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Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia #8669
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Why not cache weapons and attachments separately instead of their combinations? |
I expect people to switch weapons more often than they change their attachments, so that's what I'm optimising for. |
"Works on my machine" |
I'm interested in more feedback about this, atm I wonder if the scaling is a bit too much (stuff like MMGs can go up to like 2.5 inertia) so I'm considering using a fractional power, like |
Bananenprinzip |
Scaling should be fine. MMGs are hell to carry around, especially raised. Stamina consumption should reflect that. |
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Still works on my machine.
When merged this pull request will:
A setup with a full-length rifle, medium-range optic and flash hider has inertia around 0.9-1 so the stamina drain will be about the same in that case.
Gives lighter weapons an extra edge in CQB, as you can move faster while keeping them at the ready.