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Arsenal - Add init/remove local events to Arsenal creation/destruction #9064
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* onInitArsenal fired when Arsenal got initiated * onRemoveArsenal fired when Arsenal got removed * added them to the arsenal event listing in the docs
BrettMayson
requested changes
Oct 6, 2022
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: BrettMayson <brett@mayson.io>
BrettMayson
requested changes
Oct 6, 2022
Co-authored-by: BrettMayson <brett@mayson.io>
BrettMayson
approved these changes
Oct 6, 2022
PabstMirror
approved these changes
Oct 20, 2022
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When merged this pull request will:
Add "ace_arsenal_boxInitialized" local event on the creation of an arsenal box via fnc_initBox
Add "ace_arsenal_boxRemoved" local event on the removal of an arsenal box via fnc_removeBox
Events are added to arsenal event list in docs
Why?: My mod adds sub actions to the arsenal interaction menu tree. Currently there is no way to cleanly hook into that process and add these extensions every time an arsenal is created. There is an event "initBox" that gets fired only in multiplayer and for global arsenals that works in certain cases, but feels like an abuse of an internal version.
I see no point of rewriting that event, as it clearly serves a specific purpose, not a gneralized one.
A generalized local event to enable reactions to arsenals being initiated or removed is the better solution and almost free.
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
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