__________ ____ _ _____ _ __ ________ __
/ ____/ __ \/ __ \ | | / / | | / / / ____/ /_ ___ ____ _/ /_
/ / / / / / / / / | | /| / / /| | | /| / / / / / __ \/ _ \/ __ `/ __/
/ /___/ /_/ / /_/ / | |/ |/ / ___ | |/ |/ / / /___/ / / / __/ /_/ / /_
\____/\____/_____/ |__/|__/_/ |_|__/|__/ \____/_/ /_/\___/\__,_/\__/
Call of Duty : World at War Cheat (x86)
Zombie mode cheat
This is a Call Of Duty : World At War Zombie cheat written in C++.
This cheat is based on my D3D9 Hook ImGui project.
You can look at my Cheat Engine table (incomplete but can help) here.
The cheat has several features :
- God Mode
- Infinite Point
- Infinite Ammo
- Noclip
- Super Knife (increase melee range)
- No Target (zombies don't attack)
- One Shot Kill (every zombie has 1hp)
- Display Cheat Overlay
- Display Gun Laser
- FOV Changer
- Display FPS
- Display Game Version
- Toggle Third Person View
- Name Spoofer
- ESP Line
- Save Current Location
- Teleport zombies to the saved location
Make sure you already installed DirectX 9 SDK and the environment variable "DXSDK_DIR" is set, if you don't know how to do this go here.
If it's not the case download DirectX 9 SDK here.
- Open the solution file (.sln).
- Build the project in Realese (x86)
Every configuration in x86 (Debug and Realese) are already configured with librairies and includes.
Warning You cannot compile this project in x64 because the game is a x86 executable.
This CMakeLists.txt should compile the project.
cmake_minimum_required(VERSION 3.0)
project(WAW)
set(CMAKE_CXX_STANDARD 17)
include_directories(Detours/include $ENV{DXSDK_DIR}Include)
link_directories(Detours/x86 $ENV{DXSDK_DIR}Lib/x86/)
file(GLOB ImGui ImGui/*.cpp ImGui/*.h)
add_library(WAW SHARED framework.h pch.h dllmain.cpp Hook.h Hook.cpp Drawing.h Drawing.cpp Core.h Core.cpp Utils.h Utils.cpp ${ImGui})
target_link_libraries(WAW detours.lib d3d9.lib d3dx9.lib)
Tested on CLion with MSVC compiler, you can get Visual Studio Build Tools here.