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Cpp-OpenGL-GameDemo

The goal of this project was to learn the principles of computer graphics and apply them on a simple playable game demo.

Most of the CMAKE template was given to us by our tutor. Source: https://github.com/martinmadaras/ppgso. Especially useful code was in the /ppgso folder, which contains some low-level functions to control images and objects.

My code is located in /src/projekt folder.

File finalna_sprava.pdf contains documentation in slovak language.

All object models and textures located in /data folder are from https://free3d.com/

Controls:

Scene 1:

WASD - move, mouse - move camera, F - interact

Scene 2:

AD - move, W - toggle wind, SPACE - jump, E - change camera view, R - restart scene 2, B - restart scene 1

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