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These are few scripts that convert any Un-skinned mesh in Unity to Voxels(Actually can be modified to any gameobject) along the vertices of a mesh. This can be optimized more so please contact me if you want to contribute. http://projectscrash.webs.com/apps/bl…
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Voxel for Unity =============== Usage: 1. Create an empty parent object and attach the script to that. 2. Drag the model into the empty parent object(making it a child of the empty object) 1. Voxelizer - Converts a mesh into voxels. Each cube is a separate gameobject + Can explode + Other cool effects can be written - Increases the number of draw calls 2. FastStatic Voxelizer - Converts a mesh into voxels but then each cube is part of a big mesh(allows for fast rendering) + Looks the same as Voxelizer - Not as fluid as the Voxelizer since all the cubes are part of a few big meshes 3. QuickVoxelswitcher - quickly switches between Voxelizer and FaststaticVoxelizer Please check out my Round 5 BVW world that makes use of this script at http://projectscrash.webs.com/apps/blog/