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Didn't yet manage to compile on Windows, but I think the problem might be related to line 564 in ir_print_agal_visitor.cpp which tries to insert exactly this instruction when it thinks, an output register was not fully initialized.
This glsl code:
Generates this agal:
mov vt0.w, vc0.x
mov vt0.xyz, va0.xyzz
mov v0, vc0
mov v0.xy, va1.xyyy
m44 op, vt0, vc1
mov op, vc0
mov op.z, vc0.y
and these const fields:
"consts": {
"vc0": [
1,
0.5,
0,
0
]
}
The mov op, vc0 instruction (second last) does not seem to make any sense at all. After removing it the shader works as intended.
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