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fix(overlay): allow overlay to persist on hover #3706

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Oct 10, 2023
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56 changes: 26 additions & 30 deletions packages/overlay/src/Overlay.ts
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ import { PlacementController } from './PlacementController.js';
import styles from './overlay.css.js';

const LONGPRESS_DURATION = 300;
const HOVER_DELAY = 300;
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how did you arrive at the 300ms duration? what likelihood is this going to be a tunable value?

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Great question! And great catch! I actually just picked an arbitrary number. I think I started with 400 and subconsciously changed it to 300 when I put this variable next to the longpress one 😅 I'll circle back on this and put some rationale behind this number and change it if needed!


type LongpressEvent = {
source: 'pointer' | 'keyboard';
Expand Down Expand Up @@ -146,6 +147,7 @@ export class Overlay extends OverlayFeatures {
'null';

private longressTimeout!: ReturnType<typeof setTimeout>;
private hoverTimeout?: ReturnType<typeof setTimeout>;

/**
* The `offset` property accepts either a single number, to
Expand Down Expand Up @@ -561,6 +563,11 @@ export class Overlay extends OverlayFeatures {
this.handlePointerleave,
options
);
this.addEventListener(
'pointerenter',
this.handleOverlayPointerenter,
options
);
this.addEventListener(
'pointerleave',
this.handleOverlayPointerleave,
Expand Down Expand Up @@ -789,52 +796,41 @@ export class Overlay extends OverlayFeatures {
private pointerentered = false;

protected handlePointerenter = (): void => {
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
delete this.hoverTimeout;
}
if (this.disabled) return;
this.open = true;
this.pointerentered = true;
};

protected handlePointerleave = (event: PointerEvent): void => {
if (
this === event.relatedTarget ||
this.contains(event.relatedTarget as Node) ||
[...this.children].find((child) => {
if (child.localName !== 'slot') {
return false;
}
return (child as HTMLSlotElement)
.assignedElements({ flatten: true })
.find((el) => {
return (
el === event.relatedTarget ||
el.contains(event.relatedTarget as Node)
);
});
})
) {
return;
// set a timeout once the pointer enters and the overlay is shown
// give the user time to enter the overlay

protected handleOverlayPointerenter = (): void => {
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
delete this.hoverTimeout;
}
};

protected handlePointerleave = (): void => {
this.doPointerleave();
};

protected handleOverlayPointerleave = (event: PointerEvent): void => {
if (
this.triggerElement === event.relatedTarget ||
(this.hasNonVirtualTrigger &&
(this.triggerElement as HTMLElement).contains(
event.relatedTarget as Node
))
) {
return;
}
protected handleOverlayPointerleave = (): void => {
this.doPointerleave();
};

protected doPointerleave(): void {
this.pointerentered = false;
const triggerElement = this.triggerElement as HTMLElement;
if (this.focusedin && triggerElement.matches(':focus-visible')) return;
this.open = false;

this.hoverTimeout = setTimeout(() => {
this.open = false;
}, HOVER_DELAY);
}

protected handleLongpress = (): void => {
Expand Down
20 changes: 18 additions & 2 deletions packages/overlay/test/overlay-trigger-hover.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -120,17 +120,33 @@ describe('Overlay Trigger - Hover', () => {
await nextFrame();
await nextFrame();
expect(tooltip.open).to.be.true;

button.dispatchEvent(
new MouseEvent('pointerleave', {
relatedTarget: tooltip,
bubbles: true,
composed: true,
})
);
await nextFrame();

button.dispatchEvent(
new MouseEvent('pointerenter', {
bubbles: true,
composed: true,
})
);
await nextFrame();

tooltip.dispatchEvent(
new MouseEvent('pointerleave', {
relatedTarget: button,
bubbles: true,
composed: true,
})
);
await nextFrame();

button.dispatchEvent(
new MouseEvent('pointerenter', {
bubbles: true,
composed: true,
})
Expand Down
6 changes: 4 additions & 2 deletions packages/overlay/test/overlay.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -771,7 +771,7 @@ describe('Overlay - timing', () => {
it('manages multiple modals in a row without preventing them from closing', async () => {
const test = await fixture<HTMLDivElement>(html`
<div>
<overlay-trigger id="test-1" placement="right">
<overlay-trigger id="test-1" placement="bottom">
<sp-button slot="trigger">Trigger 1</sp-button>
<sp-popover slot="hover-content">
<p>Hover contentent for "Trigger 1".</p>
Expand Down Expand Up @@ -813,7 +813,7 @@ describe('Overlay - timing', () => {
boundingRectTrigger2.top + boundingRectTrigger2.height / 4,
];

// Move poitner over "Trigger 1", should _start_ to open "hover" content.
// Move pointer over "Trigger 1", should _start_ to open "hover" content.
await sendMouse({
steps: [
{
Expand All @@ -824,6 +824,7 @@ describe('Overlay - timing', () => {
});
await nextFrame();
await nextFrame();

// Move pointer out of "Trigger 1", should _start_ to close "hover" content.
await sendMouse({
steps: [
Expand All @@ -846,6 +847,7 @@ describe('Overlay - timing', () => {
});
await nextFrame();
await nextFrame();

const opened = oneEvent(trigger2, 'sp-opened');
// Click "Trigger 2", should _start_ to open "click" content and _start_ to close "hover" content.
await sendMouse({
Expand Down