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Currently, the editor OpenGL version set in OvEditor is incorrect. We are setting the major version 2 times instead of setting the major and the minor version.
See : OvEditor --> Context.cpp
The version that we should be using is 4.3 (Minimum GL version that supports SSBO).
This issue is kind of critical and we should create a new release of Overload for that (1.0.1).
The text was updated successfully, but these errors were encountered:
Currently, the editor OpenGL version set in OvEditor is incorrect. We are setting the major version 2 times instead of setting the major and the minor version.
See : OvEditor --> Context.cpp
The version that we should be using is 4.3 (Minimum GL version that supports SSBO).
This issue is kind of critical and we should create a new release of Overload for that (1.0.1).
The text was updated successfully, but these errors were encountered: