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OvEditor OpenGL version set mistake #4

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adriengivry opened this issue Sep 1, 2019 · 0 comments · Fixed by #12
Closed

OvEditor OpenGL version set mistake #4

adriengivry opened this issue Sep 1, 2019 · 0 comments · Fixed by #12
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Bug Something isn't working Critical Something that should be fixed quickly

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@adriengivry
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Currently, the editor OpenGL version set in OvEditor is incorrect. We are setting the major version 2 times instead of setting the major and the minor version.

See : OvEditor --> Context.cpp

The version that we should be using is 4.3 (Minimum GL version that supports SSBO).

This issue is kind of critical and we should create a new release of Overload for that (1.0.1).

@adriengivry adriengivry added Bug Something isn't working Critical Something that should be fixed quickly labels Sep 1, 2019
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