Gameplay / Game Systems Programmer @ New Tales π
π Ex-Gameplay / Optimization Support Programmer @ Gameloft - Research Lab π§ͺ, New unreleased(soon) IP, Disney Dreamlight Valley β¨
π Ex-Gameplay Programmer @ Nvizzio Creations - RollerCoaster Tycoon Touch π’
βοΈ Co-founder of Overload Engine
ποΈβπ¨οΈ Developed data driven View System for Gameloft's in-game UI management
π‘ Developed Game Dependencies Core Systems and Game State related systems for ECS initialization for Gameloft
π‘ Developed fireworks customization, data driven seasonal updates content, new soft currency, integration of partners seasonal content (Six Flags, Shaun the Sheep) for RollerCoaster Tycoon Touch
...
β‘ Working actively during free time on:
π΅οΈ Amber Engine open-source 3D Game Engine based on Overload
π Amber Razer Rasterizer CPU software renderer
π οΈ Amber Framework data driven Game Framework composed by multiples independent game agnostic systems (Abilities, Action Phase, Entities, UI...)
π You can take a look at my Portfolio WIP