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zOrder Support #204

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zOrder Support #204

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SquareLi
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@SquareLi SquareLi commented Dec 6, 2013

Added zOrder support for entity.

@markknol
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markknol commented Dec 6, 2013

I would call it just 'order', this has nothing to do with a z-axis right?

@SquareLi
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SquareLi commented Dec 6, 2013

When two objects overlap, the object has higher z-order will be on the top.

@volkipp
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volkipp commented Dec 6, 2013

I think 'order' makes sense to me as well, because an entity doesn't necessarily even have a sprite attached to it.

@npretto
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npretto commented Dec 6, 2013

I'd honestly prefer "zOrder" to just "order", if i wanted to display something on top of something else, i'd look for a "z-something" property first, order may look like something more generic.
But I'm not sure, looking at the code it seems that the order in which entities get updates is the same as they get rendered right? That is actually just a more generic "order" then

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4 participants