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Updated Changes.txt
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ivan-mogilko committed Jun 27, 2016
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6 changes: 6 additions & 0 deletions Changes.txt
Expand Up @@ -34,6 +34,8 @@ Engine features:
- Made engine try to use all implemented graphic renderers in the
order of priority, if user selection failed to initialize.
- Rised default sprite cache limit for desktop platforms to 100 MB (was 20).
- Game writes latest translation and mouse speed setting to config file
on exit.

Scripting features:
- Added managed user structs; although currently limited to containing only
Expand All @@ -54,6 +56,8 @@ Script API:
- Added Script API version switch to the project's General Settings. For every
supported API version a "SCRIPT_API_vXXX" macro is introduced, where XXX are
version numbers.
- Added Script Compatibility Level switch to General Settings. For every
compatible version a "SCRIPT_COMPAT_vXXX" macro is introduced.
- Added AudioChannel.Speed property.
- Added CharacterDirection enum and optional "direction" parameter
for Character.ChangeRoom().
Expand Down Expand Up @@ -138,6 +142,8 @@ Engine bug fixes:
- Fixed WAVE audio not looping after restoring a game
- Fixed a bug that caused MP3 clip continuously increase its base volume if
the directional volume modifier was applied.
- Fixed queued audio clips did not update their volume when default
audio type volume changes.

WinSetup:
- Added support for "default_translation_name" option in the "[language]"
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