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Updated build version (3.6.0.49)
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ivan-mogilko committed Jun 4, 2023
1 parent e0126bf commit b5f3bb1
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Showing 6 changed files with 34 additions and 9 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.0.48
VERSION 3.6.0.49
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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25 changes: 25 additions & 0 deletions Changes.txt
@@ -1,5 +1,30 @@
REVISION HISTORY
================
VERSION 3.6.0 - Patch 2, June 2023

Common:
- Fixed a TTF font could cause a crash in the Editor or the Engine if the font renderer tries
to draw a letter with higher number than the highest glyph number in the font.

Editor:
- Added "Restore all sprites..." command to the Sprite Manager's context menu
(this duplicates the "File -> Recreate sprite file" menu command added previously).
- Refresh Sprite Manager after fully recreating a sprite file.
- Sprites will now hide their "Resolution" property if the game settings have "Allow relative
asset resolutions" disabled. This is to avoid user's misuse of this property.
- Fixed a minor memory leak occuring when editing a tree item's label in Project Explorer.

Engine:
- Engine will now find and load plugins in the game dir when run from a different location.
- Fixed crash occuring if Character was told to FaceLocation while "Turn to face" game
setting is enabled, and character's View does not have enough loops.
- Fixed Character resetting current non-blocking animation if it was ordered to Move,
as soon as it arrives at destination.
- Fixed crash occuring if a GUI button was somehow set a negative NormalImage number.
- Fixed "bad script stack" error could be sometimes displayed if the game was aborted in
the middle of running a script.


VERSION 3.6.0 - Patch 1, May 2023

Editor:
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4 changes: 2 additions & 2 deletions Common/core/def_version.h
@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.0.48"
#define ACI_VERSION_STR "3.6.0.49"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,0,48
#define ACI_VERSION_MSRC_DEF 3,6,0,49
#endif

#define SPECIAL_VERSION ""
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.0.48" name="AGSEditor"/>
<assemblyIdentity version="3.6.0.49" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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4 changes: 2 additions & 2 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
Expand Up @@ -22,9 +22,9 @@ namespace AGS.Types
public class Version
{
public static readonly bool IS_BETA_VERSION = false;
public const string AGS_EDITOR_DATE = "May 2023";
public const string AGS_EDITOR_DATE = "June 2023";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.0";
public const string AGS_EDITOR_VERSION = "3.6.0.48";
public const string AGS_EDITOR_VERSION = "3.6.0.49";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others.";
}
}
6 changes: 3 additions & 3 deletions version.json
@@ -1,9 +1,9 @@
{
"version": "3.6.0.48",
"version": "3.6.0.49",
"versionFriendly": "3.6.0",
"versionSp": "P1",
"versionSp": "P2",
"versionYear": "2023",
"versionMonth": "May",
"versionMonth": "June",
"versionIsBeta": "false",
"appID": "a4d6de0f-18b0-4aae-9338-86a333563b98"
}

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