Editor plugins write to Game.agf even when not used in the project #677
Labels
context: editor assets
related to input files for editing the game
type: enhancement
a suggestion or necessity to have something improved
what: editor
related to the game editor
Unlike the engine plugins that has to be explicitly enabled for the game, editor plugins seem to hook up to any game on their own and write their data into game project even if you don't use them.
Easiest way to reproduce:
Not sure if this is a bug or larger design oversight. I think there should be some mechanism similar to engine plugins that would add/remove plugin component in game project source.
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