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MacOS: update xcode project #1807

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merged 2 commits into from Oct 14, 2022

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@ericoporto ericoporto commented Oct 9, 2022

This should make the Xcode project be useable again in macOS. This is useful to figure out the iOS port (#1505), as it will require using Xcode.

It requires some manual steps which I detailed in the README.

I can split the contents of this commit in different ones if necessary.


When trying to use Xcode to debug AGS, I could not make AGS work for nothing... Turns out Xcode by default adds some parameters to a debugged executable and AGS was picking up these.

I configured the debug schemes here to not add these parameters, so things are working. But I think maybe we should print the full argv if there's an unused parameter that is preceded by -. I will probably open an issue on this later.

- adjust in project lib ogg header to be compatible with latest sources
- update OSX README with instructions
- adjustment in FreeType to work with Debug builds under Xcode in macOS, using system available zlib
- xcode project version upgrade
@ericoporto ericoporto marked this pull request as ready for review October 10, 2022 00:37
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Also updated the macOS makefile instructions, should someone want to build and run it this way. :)

@ivan-mogilko ivan-mogilko merged commit 26351c0 into adventuregamestudio:master Oct 14, 2022
@ericoporto ericoporto deleted the fix-macos-xcode branch October 14, 2022 09:05
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