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Scripting: add object pointer and verb parameters to object interaction functions #2061

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Commits on Jul 21, 2023

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  3. Engine: object interaction events take obj pointer and mode as params

    Characters, Objects, InventoryItems and Hotspots will pass 2 params: an object's pointer and a interaction mode;
    Regions have special interaction events, so will only pass 1 param: an object's pointer.
    Room events pass no params, as before.
    ivan-mogilko committed Jul 21, 2023
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Commits on Jul 24, 2023

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