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Added splash/icon images and adjusted some settings for creating a "C…
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…astCubes" build.
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zachkinstner committed Dec 19, 2016
1 parent 5ce3ac1 commit 3fac9cf
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Showing 10 changed files with 219 additions and 19 deletions.
Expand Up @@ -96,6 +96,7 @@ public enum CameraPlacement {
/*--------------------------------------------------------------------------------------------*/
public void Awake() {
RandomUtil.Init(RandomSeed);
VRSettings.renderScale = 2;

vCubesObj = new GameObject("Cubes");
vCubesObj.transform.SetParent(gameObject.transform, false);
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9 changes: 9 additions & 0 deletions Unity/Assets/HoverDemos/CastCubes/Textures.meta

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6 changes: 3 additions & 3 deletions Unity/ProjectSettings/ProjectSettings.asset
Expand Up @@ -89,11 +89,11 @@ PlayerSettings:
wiiUAllowScreenCapture: 1
wiiUControllerCount: 0
m_SupportedAspectRatios:
4:3: 0
5:4: 0
4:3: 1
5:4: 1
16:10: 1
16:9: 1
Others: 0
Others: 1
bundleIdentifier: com.oculus.UnitySample
bundleVersion: 1.0
preloadedAssets: []
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45 changes: 29 additions & 16 deletions Unity/ProjectSettings/QualitySettings.asset
Expand Up @@ -15,8 +15,8 @@ QualitySettings:
shadowCascades: 1
shadowDistance: 15
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 1
textureQuality: 1
anisotropicTextures: 0
Expand All @@ -26,9 +26,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: .300000012
lodBias: 0.3
maximumLODLevel: 0
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Fast
Expand All @@ -39,8 +41,8 @@ QualitySettings:
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 0
Expand All @@ -50,9 +52,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: .400000006
lodBias: 0.4
maximumLODLevel: 0
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Simple
Expand All @@ -63,8 +67,8 @@ QualitySettings:
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 1
Expand All @@ -74,9 +78,11 @@ QualitySettings:
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: .699999988
lodBias: 0.7
maximumLODLevel: 0
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Good
Expand All @@ -87,8 +93,8 @@ QualitySettings:
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 2
textureQuality: 0
anisotropicTextures: 1
Expand All @@ -101,6 +107,8 @@ QualitySettings:
lodBias: 1
maximumLODLevel: 0
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Beautiful
Expand All @@ -111,8 +119,8 @@ QualitySettings:
shadowCascades: 2
shadowDistance: 70
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
blendWeights: 4
textureQuality: 0
anisotropicTextures: 2
Expand All @@ -125,6 +133,8 @@ QualitySettings:
lodBias: 1.5
maximumLODLevel: 0
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
- serializedVersion: 2
name: Fantastic
Expand All @@ -135,8 +145,8 @@ QualitySettings:
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 2
shadowCascade2Split: .333333343
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.19999999, z: 0.46666664}
blendWeights: 4
textureQuality: 0
anisotropicTextures: 2
Expand All @@ -149,6 +159,8 @@ QualitySettings:
lodBias: 2
maximumLODLevel: 0
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
Expand All @@ -160,10 +172,11 @@ QualitySettings:
PSM: 3
PSP2: 3
Samsung TV: 2
Standalone: 3
Standalone: 5
Tizen: 2
WP8: 3
Web: 3
WebGL: 5
Windows Store Apps: 3
XBOX360: 3
XboxOne: 3
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