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Improve the way navigation data is provided #6
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Hi @ddutchie, thanks for the feedback. Is this what you have in mind? I have been considering an approach like this for a while now. I'm still relatively new to Unity, and tend to think code-first -- does the above approach seem more familiar for most Unity developers? Each item within the "Navigation" tree would need an attached This approach would essentially replace the way its done in |
Something like this, I am relatively new to coding. I have done some leap experiments in the past, but I am a 3d modeler and architect firstly. Lights + Sky1 Becomes Morning, Midday, Night Obviously the combinations are infinite, but this allows for combinations of menus. If you could link the position of the sun to a slider would be even better, or to a watch on the topside of the arm. epic. Like I've mentioned I am an amateur coder, but I am a good problem solver, I tend to figure a route about a problem. But My code is messy. |
I can send you a demo of what I have achieved with your asset. |
@ddutchie thanks for this! I should have some time to review it more closely on Monday or Tuesday. In the meantime, please feel free to send me a link to your demo. |
I'm having some issues with the HovercastLeapInputProvider when this is attached in the scene I am unable to look around before the VR safety message disappears, why is this? Specifically looking left and right. |
@ddutchie this occurs in the demo's code: https://github.com/aestheticinteractive/Hovercast-VR-Menu/blob/master/Unity/Assets/Hovercast/Demo/DemoEnvironment.cs#L184. Perhaps you copied it over to your demo? The cubes demo doesn't have an obvious "forward" direction, however, the camera movements still occur relative to that direction. To help initialize correctly, the demo constantly re-centers the view until the warning disappears. Maybe not the best solution, but good enough for the demo's needs. Removing this line of code should avoid this behavior. |
I have made significant progress on this in the unitynav branch. The navigation is created as a GameObject hierarchy (with To see how the new approach currently works, you can view the |
All scenes in the unitynav branch now support the latest approach. Tomorrow I will be merging this into the master branch and writing some documentation. |
Awesome. Downloading now. Did you see this, Regards On 11 February 2015 at 06:26, Zach Kinstner notifications@github.com
Gerard Slee |
Clever implementation within the hierarchy. Loving this. On 11 February 2015 at 09:25, Gerard Slee ddutchie@gmail.com wrote:
Gerard Slee |
still working on a demo. On 11 February 2015 at 15:26, Gerard Slee ddutchie@gmail.com wrote:
Gerard Slee |
Great! Glad to hear it. I just merged unitynav into the master branch, and some documentation is coming soon. Thanks for posting the link to the article. I did see that last night -- exciting! This morning there was a new article on Mashable: http://mashable.com/2015/02/11/hovercast-virtual-reality/ |
New documentation is in progress: |
Awesome. Good for you! How would i go about using my sight to select and move the cursor. I already have a script attached to an empty game object which casts a ray from the left camera. I was using it to get coordinates for my depth of field script. It works, but unfortunately it intersects with mesh colliders only and my models are rarely optimized. I have to be sneaky with what gets collision. DOF off for now. This script is ideal. Instead of the cursor on my right index (which has been causing issues with my coworkers(architects)) It should appear when i stare at your VR menu. I'll have to look tomorrow. GMT +2 over here. Sounds so easy. I'll figure it out. Anyways. Good luck. I imagine its gonna get hectic on your side shortly.
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The "Getting Started" documentation is updated: I'm thinking about also adding a "Quick Start" document that does the bare minimum to get a menu in your hand. |
Here's the "Quick Start" guide, with corresponding GIF animation: https://github.com/aestheticinteractive/Hovercast-VR-Menu/wiki/Quick-Start |
@ddutchie wrote:
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