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Sprite swap by hovering #83

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KajaDiandra opened this issue Jun 6, 2019 · 3 comments
Open

Sprite swap by hovering #83

KajaDiandra opened this issue Jun 6, 2019 · 3 comments
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@KajaDiandra
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Hi, i really like the Hover Ui kit. I am using it with the oculus rift. I wonder if I can change the sprites which I use for my interface design by hovering? I tried a few things but can't make it run. Many thanks for support guys! ;)

@zachkinstner zachkinstner self-assigned this Jun 11, 2019
@zachkinstner
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Hi @KajaDiandra, as a starting point, it will be useful to learn how Hover UI Kit's renderer system works. To customize a renderer, you could apply different materials to the existing meshes, change its sizes or alignments or colors, or even write code to generate your own button shapes/meshes.

Here's an example of some simple color/texture customizations:

animation

You could also take a look at this animated 3D icon example:

animation

@KajaDiandra
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KajaDiandra commented Jun 18, 2019 via email

@zachkinstner
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By the way, I am a fan of VRTK. Do you think I can use VRTK in combination with your Kit?

Hi @KajaDiandra, yes, you can use Hover UI Kit with VRTK. The two libraries don't currently communicate with each other (but they probably won't need to). Please see this comment/thread for details about getting Hover UI Kit setup within a VRTK-supported project.

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