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Player:IsInRaid() -> IsInRaid() #1

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2 changes: 1 addition & 1 deletion PullAnnouncer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,7 @@
-- TODO: Optimizations!
AC:RegisterForEvent(
function (Event, TimeStamp, CombatEvent, _, SourceGUID, SourceName, SourceFlags, _, DestGUID, DestName, DestFlags, _, SpellID, SpellName)
if not AT.GUISettings.PullAnnouncer.RaidOnly or Player:IsInRaid() then
if not AT.GUISettings.PullAnnouncer.RaidOnly or IsInRaid() then
if GetTime() >= OutCombatTime and not Player:IsDeadOrGhost() and (not Player:AffectingCombat() or GetTime() <= CombatTime)
and SourceName and DestName and SourceName ~= DestName and (AT.GUISettings.PullAnnouncer.Mode == "ALL" or Roster[SourceName] or Roster[DestName])
and not string.find(CombatEvent, "PERIODIC")
Expand Down