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<a-scene background=""> #2908
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What an awesome addition! I'm thinking |
dmarcos
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Dec 10, 2017
…ing geometry preventing also culling issues (fix aframevr#2908)
dmarcos
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to dmarcos/aframe
that referenced
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Dec 12, 2017
…ing geometry preventing also culling issues (fix aframevr#2908)
This was referenced May 3, 2020
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three.js r87 will bring a optimized handling of
scene.background
and should work nicely in VR.https://github.com/mrdoob/three.js/blob/dev/src/renderers/webgl/WebGLBackground.js#L26-L108
I think a-frame should add support for this. Right now I see people creating spheres and adding them to the scene which is not the most optimal way of doing it.
Maybe
<a-background>
as a component could also work. That way one could add more logic to it like converting equirectangular to cubemaps (usingCubeCamera
) automatically.The text was updated successfully, but these errors were encountered: