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Update vr-headsets-and-webxr-browsers.md #5540

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merged 7 commits into from
Jun 14, 2024
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Added new Apple vision Pro update ( VisionOS 2.0 )

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Added new Apple vision Pro update ( VisionOS 2.0 )
@@ -57,6 +58,7 @@ are constrained to looking around and wiggling the controller.
| [Oculus Quest] | Standalone | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| [Oculus Quest 2] | Standalone | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| [Oculus Quest 3] | Standalone | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| [Apple Vision Pro] | VisionOS 2 > | :white_check_mark: | :white_check_mark: | :white_check_mark: |
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Platform should be Standalone.
Also the AVP does not support controllers AFAIK. It might be worth adding an additional column for hand tracking.

@@ -105,7 +107,7 @@ A-Frame supports include:

Some other platforms that have been shown to work with A-Frame include:

- Augmented reality (AR) on AR headsets (e.g., Magic Leap, HoloLens)
- Augmented reality (AR) on AR headsets (e.g., Magic Leap, HoloLens, Apple Vision Pro)
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AVP does not belong on this list. Although definitions vary, I assume that "AR headsets" originally meant optical AR. Either way, when using WebXR it's not even possible to make use passthrough AR on the AVP (hopefully one day).

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Control-C commented Jun 14, 2024 via email

@dmarcos dmarcos merged commit 9436d4b into aframevr:master Jun 14, 2024
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dmarcos commented Jun 14, 2024

Thanks so much

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Control-C commented Jun 14, 2024 via email

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3 participants