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Update main with some of the early changes on this branch #119

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Nov 5, 2023
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15 changes: 15 additions & 0 deletions README.md
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* 3D header-only mechanics physics engine.
* Created as an easy-to-use yet efficient physics engine for any 3D project.

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## Features
* Rigid and Static body support.
* 6 Supported Primitives:
1. Ray3D
2. Line3D
3. Plane
4. Sphere
5. AABB
6. Cube (OBB)
* Collision detection and resolution.
* Common FPS rates as predefined constants (e.g. FPS_60).
* Spatial Partitioning - can be disabled with `#define DISABLE_SPATIAL_PARTITIONING` in *one* .cpp file above `#include <zeta/physicshandler.h>`.

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## To Use
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## Getting Started
The following code snippet provides an example of how to get Zeta up and running in your program.

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