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These are a simple set of wrapper classes to make working with shaders in LWJGL
(Minecraft) easier. They should be easy to use:

try {
	myShader = new Program()
		.attachShader(new Shader(GL20.GL_VERTEX_SHADER,   new FileReader("myShader.vert")).compile())
		.attachShader(new Shader(GL20.GL_FRAGMENT_SHADER, new FileReader("myShader.frag")).compile())
		.link();
} catch (FileNotFoundException e) {
	...
} catch (ShaderException e) {
	...
}

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