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These are a simple set of wrapper classes to make working with shaders in LWJGL (Minecraft) easier. They should be easy to use: try { myShader = new Program() .attachShader(new Shader(GL20.GL_VERTEX_SHADER, new FileReader("myShader.vert")).compile()) .attachShader(new Shader(GL20.GL_FRAGMENT_SHADER, new FileReader("myShader.frag")).compile()) .link(); } catch (FileNotFoundException e) { ... } catch (ShaderException e) { ... }
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