Is it possible to know with which version of AIR was aab/apk built? #3170
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That's the question :) I noticed that in the past, about 10 months ago, there was a time when ANRs from my game was quite low, but after one of the updates it began to grow. I'd like to rebuild a game with an older version of AIR and resubmit it, but I don't remember which AIR version I used then. Is it possible to know this somehow, by opening aab or apk? |
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There may be a few ways of doing this... the one I just tried was to pull out the "libCore.so" from the APK file (under a lib folder) and then grep it:
which should display the version string (as well as most of the 'localhost' IP address a few times!) There's a class definition in the dex stuff but I'm not sure how easy that would be to get at... but in case it helps:
And then if you were able to change the SWF file in your application (unzip the apk, change it, re-zip and re-sign), you could try checking the AS3 Capabilities version value... But also ... I think just run it up with ADB connected. Fairly sure AIR always prints out the version and CPU architecture as it starts up....
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There may be a few ways of doing this... the one I just tried was to pull out the "libCore.so" from the APK file (under a lib folder) and then grep it:
which should display the version string (as well as most of the 'localhost' IP address a few times!)
There's a class definition in the dex stuff but I'm not sure how easy that would be to get at... but in case it helps:
And then if you were able to change the SWF file in your application (unzip the apk, change it, re-zip and re-sign), you could try checking the AS3 Capabilities version value...
But also ... I think just run it …