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Try to squash a lot of threading bugs in Game:
- Make players and roundPlayers be sychronizedLists. Remove all synchronizations on those except while iterating. (Just to reduce code clutter, since the lists still do the same thing internally). - Rework some other code to reduce locking complexity. - In skipIdleJudge, apparently getJudge() can return null. I have seen an exception because of this, so I make it check for that. Not entirely sure how that would happen in the first place. - DEADLOCK FIX: Move getPlayerForUser() call outside of synchronized (playedCards) block in getWhiteCards().
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