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Add border_width to ReferenceRect
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Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
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Xrayez committed Oct 20, 2020
1 parent 9dad483 commit aef0002
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Showing 3 changed files with 24 additions and 10 deletions.
3 changes: 3 additions & 0 deletions doc/classes/ReferenceRect.xml
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,9 @@
<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color( 1, 0, 0, 1 )">
Sets the border [Color] of the [ReferenceRect].
</member>
<member name="border_width" type="float" setter="set_border_width" getter="get_border_width" default="1.0">
Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box.
</member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true">
If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
</member>
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20 changes: 14 additions & 6 deletions scene/gui/reference_rect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ void ReferenceRect::_notification(int p_what) {
return;
}
if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
draw_rect(Rect2(Point2(), get_size()), border_color, false);
draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
}
}
}
Expand All @@ -52,6 +52,15 @@ Color ReferenceRect::get_border_color() const {
return border_color;
}

void ReferenceRect::set_border_width(float p_width) {
border_width = MAX(0.0, p_width);
update();
}

float ReferenceRect::get_border_width() const {
return border_width;
}

void ReferenceRect::set_editor_only(const bool &p_enabled) {
editor_only = p_enabled;
update();
Expand All @@ -65,14 +74,13 @@ void ReferenceRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);

ClassDB::bind_method(D_METHOD("get_border_width"), &ReferenceRect::get_border_width);
ClassDB::bind_method(D_METHOD("set_border_width", "width"), &ReferenceRect::set_border_width);

ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);

ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "border_width", PROPERTY_HINT_RANGE, "0.0,5.0,0.1,or_greater"), "set_border_width", "get_border_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
}

ReferenceRect::ReferenceRect() {
border_color = Color(1, 0, 0);
editor_only = true;
}
11 changes: 7 additions & 4 deletions scene/gui/reference_rect.h
Original file line number Diff line number Diff line change
Expand Up @@ -35,19 +35,22 @@

class ReferenceRect : public Control {
GDCLASS(ReferenceRect, Control);
Color border_color;
bool editor_only;

Color border_color = Color(1, 0, 0);
float border_width = 1.0;
bool editor_only = true;

protected:
void _notification(int p_what);
static void _bind_methods();

public:
ReferenceRect();

void set_border_color(const Color &p_color);
Color get_border_color() const;

void set_border_width(float p_width);
float get_border_width() const;

void set_editor_only(const bool &p_enabled);
bool get_editor_only() const;
};
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