stream: reuse maxBytesPerChunk
buffer for inflate / gunzip
#30239
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Before, for every round of
parse
a new buffer was allocated that was thencopied again by
ByteString.fromArray
. This effectively more than doubledthe allocation rate while inflating. For bulk data like expected for
compressed data this can make a big difference in throughput.
The slight downside of keeping the buffer is that the stage now uses more memory
by default even while idle. deflate/gzip's window is 64kb which happens to be also the
default
maxBytesPerChunk
setting. It is therefore expected that the additional buffer willless than double the existing memory footprint while dividing the allocation rate
by more than two which seems like a good trade-off.