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alandtse committed Aug 19, 2024
2 parents 1c544b0 + 21982a9 commit afe2c5c
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28 changes: 28 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,31 @@
# [0.144.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.143.0...v0.144.0) (2024-08-10)


### Features

* add ExtraTextDisplayData::sub_14013CC20 ([#72](https://github.com/alandtse/skyrim_vr_address_library/issues/72)) ([7a7b59b](https://github.com/alandtse/skyrim_vr_address_library/commit/7a7b59bec36fb2c7b0a838317990522418c43298))

# [0.143.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.142.0...v0.143.0) (2024-08-07)


### Features

* add more IDs for Poached Bugs ([#71](https://github.com/alandtse/skyrim_vr_address_library/issues/71)) ([37da19e](https://github.com/alandtse/skyrim_vr_address_library/commit/37da19ece8eaf3e7e4e1b1f8d6231e73d3389aee))

# [0.142.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.141.0...v0.142.0) (2024-08-06)


### Features

* add ActorValueList init function ([#70](https://github.com/alandtse/skyrim_vr_address_library/issues/70)) ([4787700](https://github.com/alandtse/skyrim_vr_address_library/commit/478770067fa7167b8ae46e26e1ef613f013b4dab))

# [0.141.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.140.0...v0.141.0) (2024-07-26)


### Features

* add CS fancy skylighting ([37f2362](https://github.com/alandtse/skyrim_vr_address_library/commit/37f23624092d5defb5c84428832dbc5e14e321cc))

# [0.140.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.139.0...v0.140.0) (2024-07-06)


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18 changes: 17 additions & 1 deletion database.csv
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,9 @@ id,sse,vr,status,name
12204,0x1401329d0,0x140143180,3,RE::LookupReferenceByHandle
12210,0x140132bd0,0x140143380,4,DWORD Lock1_140132BD0 (Mutex * a_this)
12272,0x1401349d0,0x140145380,3,RE::ExtraLock::REFR_LOCK::GetLockLevel
12448,0x1401384d0,0x140148e80,4,uint32_t RE::TESLeveledList::GetAllBelowForce(RE::ExtraLevCreaModifier* extraLeveledCreatureModifier)
12626,0x14013c740,0x14014d130,3,"char* ExtraTextDisplayData::GetDisplayName(TESBoundObject* a_baseObject, float a_temperFactor)"
12633,0x14013cc20,0x14014d610,3,ExtraTextDisplayData::sub_14013CC20
12784,0x1401424f0,0x140152ee0,3,bhkRigidBody* bhkCollisionObject::GetRigidBody()
12910,0x140147bb0,0x1401585e0,3,SeasonsofSkyrim::FormSwap::model_loader_queue_ref
13054,0x14014dc60,0x14015e690,3,RE::INISettingCollection::InsertSetting
Expand Down Expand Up @@ -94,6 +96,8 @@ id,sse,vr,status,name
14190,0x140189fc0,0x140199cf0,3,"void ScriptEventSourceHolder::SendOpenCloseEvent(const NiPointer<TESObjectREFR>& a_ref, const NiPointer<TESObjectREFR>& a_activeRef, bool a_isOpened)"
14262,0x14018c750,0x14019c480,4,std::uint16_t TESActorBaseData::GetLevel()
14399,0x140190480,0x1401a01b0,3,RE::TESDescription::GetDescription
14411,0x140190d50,0x1401a0a80,4,RE::EnchantmentItem* RE::TESForm::GetEnchantment(RE::ExtraDataList* extraDataList)
14412,0x140190dc0,0x1401a0af0,4,std::uint16_t GetMaximumCharge(ExtraDataList* extraDataList) const;
14461,0x140194230,0x1401a3f60,4,TESForm * LookupFormById_140194230 (int a_formid)
14471,0x1401947f0,0x1401a4520,4,"void TESForm::sub_1401947F0 (TESForm * a_this, bool param_2)"
14482,0x140194c20,0x1401a4950,4,void TESForm::SetPlayerKnows(bool a_known)
Expand Down Expand Up @@ -312,6 +316,7 @@ id,sse,vr,status,name
25638,0x1403aebd0,0x1403be8d0,4,splashes_of_skyrim::RainManager::ToggleWaterRipples
25641,0x1403af1c0,0x1403beec0,3,void Precipitation::SetupMask (Precipitation * a_this)
25642,0x1403af380,0x1403bf0b0,3,"void Precipitation::RenderMask (Precipitation * a_this, BSParticleShaderRainEmitter * a_emitter)"
25643,0x1403af530,0x1403bf290,3,Precipitation::sub_*
25671,0x1403b0130,0x1403bfea0,4,"void UpdateShaderGeometry(RE::BSGeometry* a_precipGeometry, RE::NiCamera* a_camera, float a_delta, float a_cubeSize, float a_particleDensity, float a_windSpeed, float a_windAngle)"
25679,0x1403b0f30,0x1403c0ca0,4,RE::Sky::SetMode_1403B0F30
25682,0x1403b1670,0x1403c1410,4,RE::Sky::Update_1403B1670
Expand All @@ -330,13 +335,15 @@ id,sse,vr,status,name
25868,0x1403bf020,0x1403ce8a0,3,RE::ActorValueOwner::Get_bow_power
25910,0x1403c0de0,0x1403D0660,4,"FUN_1403c0de0(float param_1, float param_2)"
25915,0x1403c0fd0,0x1403d0850,4,LimbInjuries::smth_smithed
25920,0x1403c1200,0x1403d0a80,4,"float GetDifficultyMultiplier(uint32_t a_difficulty, ActorValue a_actorValue, bool isPlayer)"
25931,0x1403c1700,0x1403d0f80,4,"float GetDualCastingEffectiveness(RE::ActorValueOwner* a_actorValueOwner, float a_cost)"
25933,0x1403c1740,0x1403d0fc0,3,TrueHUD::GetSoulType
25977,0x1403c38e0,0x1403d3160,3,"void BSFaceGenAnimationData::Reset(float a_timer, bool a_resetExpression, bool a_resetModifierAndPhoneme, bool a_resetCustom, bool a_closeEyes)"
25980,0x1403c3f00,0x1403d3780,3,"void BSFaceGenAnimationData::SetExpressionOverride(std::int32_t a_idx, float a_value)"
26009,0x1403c66a0,0x1403d5f20,4,RE::random
26258,0x1403D2970,0x1403E22E0,4,WhosWho::GetFaceRelatedData
26259,0x1403d2a60,0x1403e23d0,3,"void BSFaceGenManager::PrepareHeadPartForShaders(BSFaceGenNiNode* a_node, BGSHeadPart* a_headPart, TESNPC* a_npc)"
26574,0x1403e1790,0x1403F1140,3,"void RE::ActorValueList::InitActorValueInfo()"
26592,0x1403e48d0,0x1403f4420,4,"BGSSkillPerkTreeNode * BGSSkillPerkTreeNode::ctor_1403e48d0 (BGSSkillPerkTreeNode * a_this, int32_t a_index, ActorValueInfo * a_avInfo)"
26616,0x1403e5250,0x1403f4da0,4,RE::ActorValueOwner::GetClampedActorValue
29074,0x1404447a0,0x1404542f0,3,"bool TESCondition::IsTrue(TESObjectREFR* a_actionRef, TESObjectREFR* a_targetRef)"
Expand Down Expand Up @@ -456,6 +463,7 @@ id,sse,vr,status,name
35620,0x1405b6dc0,0x1405bee40,3,Main::sub_*
35642,0x1405b8f00,0x1405c0f70,3,SettingsOfSkyrim::
35882,0x1405c0610,0x1405c8b30,3,po3tweaks::ScreenshotToConsole::DebugNotification
35918,0x1405c1e40,0x1405ca360,4,bool TaskQueueInterface::ShouldQueueTask()
35922,0x1405c2670,0x1405cab50,4,"void TaskQueueInterface::QueueNodeAttach_1405c2670 (undefined * a_this, NiAVObject * a_obj, NiNode * a_root, bool a_arg3, bool a_arg4)"
35923,0x1405c2740,0x1405cac20,4,void TaskQueueInterface::QueueNodeDetach(NiAVObject* a_obj) src\RE\T/TaskQueueInterface.cpp:28
35934,0x1405c3010,0x1405cb5b0,4,"void TaskQueueInterface::QueueUpdateDestructibleObject(TESObjectREFR* a_refr, float a_damage, bool a_arg3, TESObjectREFR* a_cause)"
Expand All @@ -467,6 +475,7 @@ id,sse,vr,status,name
36016,0x1405c6ee0,0x1405cf480,3,BSTaskPool_HandleTask_1405C6EE0
36198,0x1405ce240,0x1405d6840,4,po3tweaks::Spell::ReapplyOnDeath::Load3d
36224,0x1405d0680,0x1405d8c60,4,bool Actor::CanUseIdle(TESIdleForm* a_idle)
36247,0x1405d0f40,0x1405d9520,4,bool Actor::CanBeKilledBy(Actor* a_attacker)
36248,0x1405d0fc0,0x1405d95a0,3,void Actor::SetRotationZ(float a_angle)
36252,0x1405d1190,0x1405d9770,3,RE::Actor::IsRunning
36259,0x1405d1620,0x1405d9c00,3,bool Actor::IsInMidair()
Expand All @@ -478,6 +487,8 @@ id,sse,vr,status,name
36345,0x1405d6300,0x1405de930,3,Actor::DamageHealth
36346,0x1405d6490,0x1405deac0,3,RE::GameEventHandler::FallLongDistance::CalcDoDamage
36347,0x1405D6500,0x1405DEB30,4,Character::GetAVPercent
36348,0x1405d6570,0x1405deba0,4,Character::GetStaminaPercentage
36349,0x1405d6640,0x1405dec70,4,Character::GetHealthPercentage
36357,0x1405d6fb0,0x1405df5e0,3,FEC::UpdateAVs
36359,0x1405d8170,0x1405e07a0,3,po3tweaks::ToggleCollisionFix::ApplyMovementDelta
36392,0x1405da840,0x1405e2ec0,3,void Actor::CalculateCurrentVendorFaction()
Expand All @@ -495,6 +506,7 @@ id,sse,vr,status,name
36489,0x1405e32d0,0x1405eb970,3,Actor::SetRestrained
36490,0x1405e3330,0x1405eb9d0,3,Actor::SetDontMove
36492,0x1405e33b0,0x1405eba50,4,bool Actor::IsInRagdollState()
36506,0x1405e4800,0x1405ecea0,3,"float Actor::AdjustHealthDamageToDifficulty(Actor a_actor, float a_damage, float onlyReduceDamage)"
36523,0x1405e6b50,0x1405ef270,3,EssentialFavorites::Disarm::IsQuestObject
36532,0x1405e7500,0x1405efc20,3,bool Actor::CanAttackActor(Actor* a_actor)
36537,0x1405e7e40,0x1405f0560,3,RE::Actor::GetHostileToActor
Expand Down Expand Up @@ -544,6 +556,7 @@ id,sse,vr,status,name
37522,0x1406210f0,0x140629ea0,4,ActorValueOwner::ModActorValue
37523,0x140621120,0x140629ed0,3,"Actor::ApplyActorValueModifier_140621120(Actor *a1, int32 a_actorValueModifier, int32 a_actorValue, float a_avDelta, Actor *a_attacker)"
37524,0x140621350,0x14062a100,4,"float Actor::GetActorValueModifier(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_value)"
37527,0x140621590,0x14062a340,4,void Actor::RemoveActorValueModifiers(ActorValue actorValue)
37571,0x140623610,0x14062c3c0,3,BSTEventSource<DragonSoulsGained::Event>* DragonSoulsGained::GetEventSource()
37586,0x140623e60,0x14062cc10,3,RE::Character::sub_140623E60
37588,0x140623f10,0x14062ccc0,4,RE::PlayerCharacter::GetReach_140623F10
Expand All @@ -563,6 +576,7 @@ id,sse,vr,status,name
37752,0x14062e390,0x140637260,3,void Actor::StopInteractingQuick(bool a_unk02)
37757,0x14062ebc0,0x140637a90,3,bool Actor::GetMount(NiPointer<Actor>& a_outMount)
37758,0x14062ecd0,0x140637ba0,4,bool Actor::GetRider(NiPointer<Actor>& a_outRider)
37762,0x14062f170,0x140638040,4,bool Actor::GetControllingActor(NiPointer<Actor>& controllingActor)
37771,0x14062f560,0x140638430,3,RE::Actor::AddSpell
37772,0x14062f720,0x1406385f0,3,bool Actor::RemoveSpell(SpellItem* a_spell)
37777,0x14062fad0,0x1406389a0,4,"void Actor::SetAlpha (Actor * a_this, float a_value)"
Expand All @@ -578,6 +592,7 @@ id,sse,vr,status,name
37808,0x140631c80,0x14063ab50,3,void Actor::InterruptCast(bool a_restoreMagicka)
37810,0x140631d70,0x14063ac40,4,bool Actor::IsCasting(MagicItem* a_spell)
37814,0x140632000,0x14063aed0,4,"void Actor::SetWantDualCasting(RE::Actor* a_actor, bool a_enable)"
37819,0x140632270,0x14063b140,4,"void Actor::SetSelectedSpell(RE::MagicSystem::CastingSource castingSource, MagicItem* selectedSpell)"
37820,0x1406322f0,0x14063b1c0,3,void Actor::DeselectSpell(SpellItem* a_spell)
37821,0x1406323c0,0x14063b290,4,"void Character::sub_1406323C0 (Character * a_this, undefined8 param_2)"
37822,0x140632610,0x14063b4e0,4,TESForm * GetEquippedShout_140632610 (Actor * a_this)
Expand Down Expand Up @@ -8787,6 +8802,7 @@ id,sse,vr,status,name
517224,0x142f38968,0x142ffd768,4,gSaveScreenshotRequested
517228,0x142f38978,0x142ffd778,3,TaskQueueInterface* GetSingleton()
517372,0x142f39650,0x142ffe470,3,ResponseDictionary* GetSingleton()
517597,0x142f3a644,0x142fff43c,3,AITimer* GetSingleton()
517601,0x142f3a680,0x142fff478,3,RE::NiRTTI_BSDoorHavokController
517602,0x142f3a690,0x142fff488,3,RE::NiRTTI_BSPlayerDistanceCheckController
517603,0x142f3a6a0,0x142fff498,3,RE::NiRTTI_BSSimpleScaleController
Expand Down Expand Up @@ -17464,4 +17480,4 @@ id,sse,vr,status,name
5374512336,0x140588cd0,0x140590320,3,RE::BGSSaveLoadManager::PopulateSaveList
5375528368,0x140680db0,0x14068a230,3,RE::AIProcess::SetActorRefraction
5388393136,0x1412c5ab0,0x141303ea0,3,RE::BSLightingShaderProperty::InvalidateTextures
5399981752,0x141dd2eb8,0x141e901a8,4,CalculateMyCriticalHitChance
5399981752,0x141dd2eb8,0x141e901a8,4,CalculateMyCriticalHitChance

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