Releases: alattalatta/Monoworld
Infusion 2 6.1.6
fix(Infusion): Ranged ApplyDamage onHitWorkers triggers on melee attacks
Infusion 2 6.1.4
fix(Infusion): Remove meditation stat multipliers from Royalty infusions, use offsets instead
refactor(Infusion): Error when Pawn stats have multipliers
Dev In Your Language 1.11.1
fix(DevL10N): 3000 dam -> 300 dam
Infusion 2 6.1.3
refactor(Infusion): Optimize StatWorker
Dev In Your Language 1.11.0
feat(DevL10N): Update spawn action names
feat(DevL10N): Display defName/label set for SetTerrain/AddHediff
Infusion 2 6.1.2
feat(Infusion): Move Nature to Rare, not Legendary
fix(Infusion): Biocodables yet to be coded change infusions upon pickup
fix(Infusion): Update HP after applying infusions
FSharp.Core 5.4.0
feat(Poet): Option.ofString
Dev In Your Language 1.10.3
fix(DevL10N): List path may contain empty string, i.e., "A..B"
FSharp.Core 5.3.1
fix(Poet): NRE in getPrimaryEquipment when a Pawn is animal
Dev In Your Language 1.10.2
fix(DevL10N): TODO-item sources not being written