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Releases: alattalatta/Monoworld

Infusion 2 6.1.6

20 May 10:54
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fix(Infusion): Ranged ApplyDamage onHitWorkers triggers on melee attacks

Infusion 2 6.1.4

10 May 12:45
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fix(Infusion): Remove meditation stat multipliers from Royalty infusions, use offsets instead
refactor(Infusion): Error when Pawn stats have multipliers

Dev In Your Language 1.11.1

10 May 09:29
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fix(DevL10N): 3000 dam -> 300 dam

Infusion 2 6.1.3

09 May 14:53
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refactor(Infusion): Optimize StatWorker

Dev In Your Language 1.11.0

09 May 14:52
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feat(DevL10N): Update spawn action names
feat(DevL10N): Display defName/label set for SetTerrain/AddHediff

Infusion 2 6.1.2

07 May 15:55
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feat(Infusion): Move Nature to Rare, not Legendary
fix(Infusion): Biocodables yet to be coded change infusions upon pickup
fix(Infusion): Update HP after applying infusions

FSharp.Core 5.4.0

05 May 05:46
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feat(Poet): Option.ofString

Dev In Your Language 1.10.3

05 May 05:56
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fix(DevL10N): List path may contain empty string, i.e., "A..B"

FSharp.Core 5.3.1

02 May 14:57
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fix(Poet): NRE in getPrimaryEquipment when a Pawn is animal

Dev In Your Language 1.10.2

02 May 14:38
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fix(DevL10N): TODO-item sources not being written