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albertz committed Mar 17, 2010
2 parents 5d6596e + 7b20376 commit 8d9ae48
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2 changes: 1 addition & 1 deletion mingw/include/SDL/begin_code.h
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* packing set to an alternate value, say for loading structures from disk. * packing set to an alternate value, say for loading structures from disk.
* The packing is reset to the previous value in close_code.h * The packing is reset to the previous value in close_code.h
*/ */
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) || defined(__MINGW32_VERSION)
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(disable: 4103) #pragma warning(disable: 4103)
#endif #endif
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2 changes: 1 addition & 1 deletion mingw/include/SDL/close_code.h
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* @file close_code.h * @file close_code.h
* Reset structure packing at previous byte alignment * Reset structure packing at previous byte alignment
*/ */
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__MINGW32_VERSION)
#ifdef __BORLANDC__ #ifdef __BORLANDC__
#pragma nopackwarning #pragma nopackwarning
#endif #endif
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- Copyright (c) Microsoft Corporation. All rights reserved. -->
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<noInheritable/>
<assemblyIdentity
type="win32"
name="Microsoft.VC90.CRT"
version="9.0.21022.8"
processorArchitecture="x86"
publicKeyToken="1fc8b3b9a1e18e3b"
/>
<file name="msvcr90.dll" /> <file name="msvcp90.dll" /> <file name="msvcm90.dll" />
</assembly>
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129 changes: 65 additions & 64 deletions win32/LevelMaker/readme.txt
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Liero Xtreme Level Maker v1.1 Liero Xtreme Level Maker v1.2
By Auxiliary Software 2002 By Auxiliary Software 2002

By OpenLieroX dev team 2009
http://lieroxtreme.xp8.com/

http://openlierox.net/
29th July 2003
------------------------------------- Contents

1) Description

2) How to use it
Contents 3) Contact
1) Description
2) How to use it
3) Contact 1) Description

--------------

The level maker is a simple program that grabs three image files and converts them into a single file that can be played as a level in Liero Xtreme.
1) Description
-------------- The three images do different things:
The level maker is a simple program that grabs three image files and converts them into a single file that can be played as a level in Liero Xtreme.

a) Front image
The three images do different things: The front image is what is used for pixels that have dirt or rock flags.


a) Front image b) Back image
The front image is what is used for pixels that have dirt or rock flags. The back image is what is used for pixels that have no dirt or rock flags.


b) Back image c) Material image
The back image is what is used for pixels that have no dirt or rock flags. The material image specifies what the pixels are. Pixels can be one of three types. Dirt, Rock or empty.

Different colours are used in the material image to represent different pixel types:
c) Material image
The material image specifies what the pixels are. Pixels can be one of three types. Dirt, Rock or empty. (In RGB colour format)
Different colours are used in the material image to represent different pixel types: Dirt = 255,255,255

Rock = 128,128,128
(In RGB colour format) Empty = 0, 0, 0
Dirt = 255,255,255
Rock = 128,128,128 All three images must be exactly the same image size.
Empty = 0, 0, 0

d) Hi-res front and back images (optional)
All three images must be exactly the same image size. The same as front and back images, but with possibility to add more detail -

the level won't look pixelated if you include these images. They will be shown instead of low-res images,

but material image is the same for both hi-res and low-res versions.

Hi-res images are supported since OpenLieroX 0.58, old LX will just show low-res images 2x scaled up.
2) How to use it Hi-res images should be exactly twice the size of other three images.
----------------
1) Run the exe file
2) Click on the browse buttons and find the appropriate images 2) How to use it
3) Enter in a name ----------------
4) Click on the compile button and save the level 1) Run the exe file

2) Click on the browse buttons and find the appropriate images
The level file should have the extension *.lxl so that Liero Xtreme can see that it is a possible level. 3) Enter in a name

4) Click on the compile button and save the level
The 3 images can be in any of the following image formats:
PNG, JPEG, PCX, BMP, TGA, GIF The level file should have the extension *.lxl so that Liero Xtreme can see that it is a possible level.


However, storing material files in lossy file formats (jpeg, gif) may result in slight value changes in the colour which would cause the material file to be not processed correctly. The images can be in any of the following image formats:

PNG, JPEG, PCX, BMP, TGA, GIF
PNG, PCX, BMP or TGA file formats would be the best formats to use for all three image files.

However, storing material files in lossy file formats (jpeg, gif) may result in slight value changes in the colour which would cause the material file to be not processed correctly.
After running the level maker, put the newly created *.lxl file in the Levels directory located in the Liero Xtreme directory.
Load up Liero Xtreme, select your level from the list, and play! PNG, PCX, BMP or TGA file formats would be the best formats to use for all three image files.



After running the level maker, put the newly created *.lxl file in the Levels directory located in the Liero Xtreme directory.
3) Contact Load up Liero Xtreme, select your level from the list, and play!
Contact me at:
jasonb___@hotmail.com
(Use 'LieroX' as the subject name to help me out) 3) Contact
Send mail to openlierox-devel@lists.sourceforge.net
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