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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | |||
<!-- Copyright (c) Microsoft Corporation. All rights reserved. --> | |||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | |||
<noInheritable/> | |||
<assemblyIdentity | |||
type="win32" | |||
name="Microsoft.VC90.CRT" | |||
version="9.0.21022.8" | |||
processorArchitecture="x86" | |||
publicKeyToken="1fc8b3b9a1e18e3b" | |||
/> | |||
<file name="msvcr90.dll" /> <file name="msvcp90.dll" /> <file name="msvcm90.dll" /> | |||
</assembly> |
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Liero Xtreme Level Maker v1.1 | Liero Xtreme Level Maker v1.2 | ||
By Auxiliary Software 2002 | By Auxiliary Software 2002 | ||
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By OpenLieroX dev team 2009 | ||
http://lieroxtreme.xp8.com/ |
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http://openlierox.net/ | ||
29th July 2003 |
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------------------------------------- | Contents | ||
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1) Description | ||
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2) How to use it | ||
Contents | 3) Contact | ||
1) Description |
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2) How to use it |
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3) Contact | 1) Description | ||
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The level maker is a simple program that grabs three image files and converts them into a single file that can be played as a level in Liero Xtreme. | ||
1) Description |
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-------------- | The three images do different things: | ||
The level maker is a simple program that grabs three image files and converts them into a single file that can be played as a level in Liero Xtreme. |
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a) Front image | ||
The three images do different things: | The front image is what is used for pixels that have dirt or rock flags. | ||
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a) Front image | b) Back image | ||
The front image is what is used for pixels that have dirt or rock flags. | The back image is what is used for pixels that have no dirt or rock flags. | ||
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b) Back image | c) Material image | ||
The back image is what is used for pixels that have no dirt or rock flags. | The material image specifies what the pixels are. Pixels can be one of three types. Dirt, Rock or empty. | ||
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Different colours are used in the material image to represent different pixel types: | ||
c) Material image |
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The material image specifies what the pixels are. Pixels can be one of three types. Dirt, Rock or empty. | (In RGB colour format) | ||
Different colours are used in the material image to represent different pixel types: | Dirt = 255,255,255 | ||
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Rock = 128,128,128 | ||
(In RGB colour format) | Empty = 0, 0, 0 | ||
Dirt = 255,255,255 |
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Rock = 128,128,128 | All three images must be exactly the same image size. | ||
Empty = 0, 0, 0 |
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d) Hi-res front and back images (optional) | ||
All three images must be exactly the same image size. | The same as front and back images, but with possibility to add more detail - | ||
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the level won't look pixelated if you include these images. They will be shown instead of low-res images, | ||
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but material image is the same for both hi-res and low-res versions. | ||
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Hi-res images are supported since OpenLieroX 0.58, old LX will just show low-res images 2x scaled up. | ||
2) How to use it | Hi-res images should be exactly twice the size of other three images. | ||
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1) Run the exe file |
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2) Click on the browse buttons and find the appropriate images | 2) How to use it | ||
3) Enter in a name | ---------------- | ||
4) Click on the compile button and save the level | 1) Run the exe file | ||
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2) Click on the browse buttons and find the appropriate images | ||
The level file should have the extension *.lxl so that Liero Xtreme can see that it is a possible level. | 3) Enter in a name | ||
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4) Click on the compile button and save the level | ||
The 3 images can be in any of the following image formats: |
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PNG, JPEG, PCX, BMP, TGA, GIF | The level file should have the extension *.lxl so that Liero Xtreme can see that it is a possible level. | ||
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However, storing material files in lossy file formats (jpeg, gif) may result in slight value changes in the colour which would cause the material file to be not processed correctly. | The images can be in any of the following image formats: | ||
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PNG, JPEG, PCX, BMP, TGA, GIF | ||
PNG, PCX, BMP or TGA file formats would be the best formats to use for all three image files. |
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However, storing material files in lossy file formats (jpeg, gif) may result in slight value changes in the colour which would cause the material file to be not processed correctly. | ||
After running the level maker, put the newly created *.lxl file in the Levels directory located in the Liero Xtreme directory. |
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Load up Liero Xtreme, select your level from the list, and play! | PNG, PCX, BMP or TGA file formats would be the best formats to use for all three image files. | ||
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After running the level maker, put the newly created *.lxl file in the Levels directory located in the Liero Xtreme directory. | ||
3) Contact | Load up Liero Xtreme, select your level from the list, and play! | ||
Contact me at: |
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jasonb___@hotmail.com |
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(Use 'LieroX' as the subject name to help me out) | 3) Contact | ||
Send mail to openlierox-devel@lists.sourceforge.net |
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