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Integrating Sfall #29

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15 of 52 tasks
alexbatalov opened this issue Jun 2, 2022 · 3 comments
Open
15 of 52 tasks

Integrating Sfall #29

alexbatalov opened this issue Jun 2, 2022 · 3 comments

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@alexbatalov
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alexbatalov commented Jun 2, 2022

This issue is for tracking progress for intergrating Sfall. Sfall itself is organized as a collection of modules. Some are small, focused, and will be relatively easy to implement, some are not. Bugfixes is huge. Do not work on shaders and sound stuff, these require major changes in the underlying functionality. If you want to work on any module, convert task to issue and assign yourself, so it's easy to see the module is being taken care of. If the module is big, provide it's own todo list. Prefer small, focused PRs, even if it's only one line. Keep original comment from Sfall if it makes sense. Annotate your changes with SFALL. See 7db7a9a as a super simple example.


  • Bugfixes
  • Speed patch
  • Graphics
  • Input
  • File system
  • Load order
  • Load game hook
  • Main loop hook

  • Engine tweaks
  • Books
  • Criticals
  • Elevators
  • Unarmed

  • Animations
  • Bar boxes
  • Explosions
  • Message #130
  • Interface
  • Worldmap
  • Tiles
  • Movies
  • Sound
  • Misc patches

  • AI
  • Damage mod
  • Burst mods

  • Inventory
  • Objects
  • Stats
  • Critter stats
  • Critter poison
  • Perks
  • Skills
  • Drugs
  • Party control
  • Combat

  • Player model
  • Karma #38
  • Premade
  • Reputations
  • Kill counter

  • Main menu
  • Hero appearance
  • Talking heads
  • Script shaders

  • Extra save slots
  • Quest list
  • Credits
  • Console

  • Metarule extender
  • Hook scripts
  • Script extender
@wipe2238
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wipe2238 commented Jun 3, 2022

[MainMenu] Minor stuff; allow to change main menu font color/flags #36
[Movies] Minor stuff: allow to skip intro movies and splash screen #30

alexbatalov added a commit that referenced this issue Jun 8, 2022
@wipe2238
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[MainMenu] Minor stuff: allow to change position of copyright and menu buttons #41
Didn't realize until after adding SFall links to PR, but that's last part of the module; was pretty sure there's more...

alexbatalov added a commit that referenced this issue Aug 2, 2022
alexbatalov added a commit that referenced this issue Aug 3, 2022
alexbatalov added a commit that referenced this issue Aug 3, 2022
alexbatalov added a commit that referenced this issue Aug 12, 2022
@phobos2077
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Integrating sfall is a massive undertaking for years to come. Maybe better to create separate issues and track them via projects tab or something? Otherwise this issue could serve as a tracker of sorts.

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