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glsdr: java.lang.IllegalstateException when device has no microphone #38
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Thanks. I will look into this. Alex On Thu, 11 Feb, 2016 8:38 am f4exb notifications@github.com wrote:
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Please test the attached glSDR app and see whether it works with and On Thu, Feb 11, 2016 at 8:38 AM, f4exb notifications@github.com wrote:
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Hello Alex, thanks for your update! However I don't see any .apk in attachment. Did you forget to attach it? Or where can I find it? Best regards, On Sat, 13 Feb 2016 22:47:34 -0800
F4EXB f4exb@free.fr |
What is your direct email address? Github must have removed the attached On Thu, 25 Feb, 2016 4:39 am f4exb notifications@github.com wrote:
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Hello Alex, please use f4exb@free.fr Thnks! On Wed, 24 Feb 2016 15:54:04 -0800
F4EXB f4exb@free.fr |
Hello,
this concerns the Android client glsdr on the opengl branch. I am actually using the 1.48 version (latest) from the Play Store but this should refer to the same code.
I tried to run glsdr on a platform with no microphone nor any audio input device. This is the Nvidia Shield TV on a standard Android 5.1 thus I don't have access to the microphone on the gamepad since the gamepad is not recognized on a standard Amdroid (only the Nvidia version). Actually glsdr is working on the Nvidia Android so this problem looked weird to me at first.
The full stack trace is:
Searching the net with this exception text quickly pointed me to an audio recording problem and I remembered that glsdr required the use of a microphone at install time.
So I plugged in an USB camera with microphone into one of the USB ports and glsdr started to work like by magic.
I think however that devices without microphone should be supported as glsdr is mainly used for Rx rather than for Tx.
Best regards.
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