Releases: alexwnovak/TF2Maps
Releases · alexwnovak/TF2Maps
jump_sobel
My fifth official map, an edgebug jump map.
- 10 jumps, all centered around (mostly) practical edgebugs
- Like jump_manitou, niche/gimmicky map, hard difficulty
- An abstract and geometrical visual design
- Glass! :D
jump_manitou
My fourth official map, a ctap jump map.
- 8 jumps, all centered around ctaps and tough distances
- A niche/gimmicky map, hard difficulty
- A familiar and industrial TF2 look and feel
- Metal! :D
jump_lotus
My third official map, an Airstrike jump map.
- Employs unique jump mechanics offered by the Airstrike
- Easy/medium difficulty
- 12 jumps, no bonus this time
- Custom textures
- Snow! :D
jump_mirage
Second official map.
- Medium/hard difficulty
- 15 jumps, one hidden bonus
- Custom textures
- Custom models
- Extensive detailing (including 3D skybox, particles, displacements)
- Sand! :D
jump_noname_a2
- Adjusting walls/platform positioning.
- Added no-grenades on lots of walls that needed them.
- Added teleports on top of switches so you can’t cheese the last jump anymore.
- Shortened switch activation time on #11 to make the door close faster.
jump_noname_a1
First alpha of "noname," an experiment in jump mapping to build my mapping chops.
jump_babylon
My first "official" jump map (not counting jump_noname).
- Medium difficulty, but on the easy side of medium
- 13 jumps
- Custom textures
- A pleasant atmosphere
- Water! :D