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Releases: alexwnovak/TF2Maps

jump_sobel

17 Jun 19:33
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My fifth official map, an edgebug jump map.

  • 10 jumps, all centered around (mostly) practical edgebugs
  • Like jump_manitou, niche/gimmicky map, hard difficulty
  • An abstract and geometrical visual design
  • Glass! :D

jump_manitou

04 Jul 16:33
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My fourth official map, a ctap jump map.

  • 8 jumps, all centered around ctaps and tough distances
  • A niche/gimmicky map, hard difficulty
  • A familiar and industrial TF2 look and feel
  • Metal! :D

jump_lotus

21 Dec 16:54
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My third official map, an Airstrike jump map.

  • Employs unique jump mechanics offered by the Airstrike
  • Easy/medium difficulty
  • 12 jumps, no bonus this time
  • Custom textures
  • Snow! :D

jump_mirage

31 Mar 01:24
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Second official map.

  • Medium/hard difficulty
  • 15 jumps, one hidden bonus
  • Custom textures
  • Custom models
  • Extensive detailing (including 3D skybox, particles, displacements)
  • Sand! :D

jump_noname_a2

13 Jan 17:16
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  • Adjusting walls/platform positioning.
  • Added no-grenades on lots of walls that needed them.
  • Added teleports on top of switches so you can’t cheese the last jump anymore.
  • Shortened switch activation time on #11 to make the door close faster.

jump_noname_a1

13 Jan 17:14
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First alpha of "noname," an experiment in jump mapping to build my mapping chops.

jump_babylon

13 Jan 17:19
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My first "official" jump map (not counting jump_noname).

  • Medium difficulty, but on the easy side of medium
  • 13 jumps
  • Custom textures
  • A pleasant atmosphere
  • Water! :D