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Luca implemented the Screen.SetResolution in a local version he is working with, but he did this as a separate action instead of on startup (reset()). He is able to resize the screen to below 300x300 and not receive any of these artifacts.
The text was updated successfully, but these errors were encountered:
For a short period of time Screen.SetResolution (https://docs.unity3d.com/ScriptReference/Screen.SetResolution.html) was used to set the resolution of the player. This turned out to cause issues with some renderers. Specifically with FloorPlan1.
Luca implemented the Screen.SetResolution in a local version he is working with, but he did this as a separate action instead of on startup (reset()). He is able to resize the screen to below 300x300 and not receive any of these artifacts.
The text was updated successfully, but these errors were encountered: