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Experiment with using SetResolution to change resolution instead of command line parameters #75

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ekolve opened this issue Jul 19, 2018 · 0 comments

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@ekolve
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ekolve commented Jul 19, 2018

For a short period of time Screen.SetResolution (https://docs.unity3d.com/ScriptReference/Screen.SetResolution.html) was used to set the resolution of the player. This turned out to cause issues with some renderers. Specifically with FloorPlan1.

pasted image at 2018_01_05 04_04 pm
pasted image at 2018_01_05 04_04 pm 1

Luca implemented the Screen.SetResolution in a local version he is working with, but he did this as a separate action instead of on startup (reset()). He is able to resize the screen to below 300x300 and not receive any of these artifacts.

@ekolve ekolve closed this as completed Jul 8, 2020
Lucaweihs pushed a commit that referenced this issue Sep 9, 2021
Improvements made while implementing a new gridworld environment.
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