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Update ReSDK API to latest version (#520)
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* version. | ||
* | ||
*/ | ||
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#pragma once | ||
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template<typename t_ret, typename ...t_args> | ||
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/* | ||
* | ||
* This program is free software; you can redistribute it and/or modify it | ||
* under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at | ||
* your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, but | ||
* WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software Foundation, | ||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
* | ||
* In addition, as a special exception, the author gives permission to | ||
* link the code of this program with the Half-Life Game Engine ("HL | ||
* Engine") and Modified Game Libraries ("MODs") developed by Valve, | ||
* L.L.C ("Valve"). You must obey the GNU General Public License in all | ||
* respects for all of the code used other than the HL Engine and MODs | ||
* from Valve. If you modify this file, you may extend this exception | ||
* to your version of the file, but you are not obligated to do so. If | ||
* you do not wish to do so, delete this exception statement from your | ||
* version. | ||
* | ||
*/ | ||
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#pragma once | ||
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class CBaseEntity; | ||
class CCSEntity | ||
{ | ||
public: | ||
virtual ~CCSEntity() {} | ||
virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker); | ||
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand); | ||
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public: | ||
CBaseEntity *m_pContainingEntity; | ||
}; | ||
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class CCSDelay: public CCSEntity | ||
{ | ||
public: | ||
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}; | ||
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class CCSAnimating: public CCSDelay | ||
{ | ||
public: | ||
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}; | ||
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class CCSToggle: public CCSAnimating | ||
{ | ||
public: | ||
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}; | ||
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class CCSMonster: public CCSToggle | ||
{ | ||
public: | ||
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}; |
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