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Event.FireToClient fixups #573

Merged
merged 2 commits into from Jan 4, 2017
Merged

Event.FireToClient fixups #573

merged 2 commits into from Jan 4, 2017

Commits on Jan 3, 2017

  1. Don't check handle ownership on Event.FireToClient

    The handle does not get mutated here, so it is safe. Since we
    don't currently support cloning event handles or copying events,
    this also facilitates the only easy way of firing an existing game-
    created event to a client.
    psychonic committed Jan 3, 2017
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  2. Allow direct event FireToClient if broadcast disabled.

    Event.FireToClient should not care whether or not broadcasting
    is enabled for the event since we're already intentionally not
    broadcasting.
    psychonic committed Jan 3, 2017
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