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Add more TF2 specific DMG_ definitions #756

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Jan 26, 2018
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18 changes: 18 additions & 0 deletions plugins/include/sdkhooks.inc
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,24 @@
#if !defined DMG_CRIT
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You don’t want these inside this #if - you might want an #if for each one though (@psychonic?)

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The DMG_ defines above are defined the same way

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I agree with @asherkin

The ones above were done that way because there was a popular include at the time that had all of them in it copied from the SDK like ours were.

For the TF2 ones, it's very possible to run into plugins where users have manually defined one or more of these on their own due to us never having them. It doesn't hurt to guard them.

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Done

// TF2 crits and minicrits
#define DMG_CRIT DMG_ACID

//No damage falloff
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@Headline Headline Jan 26, 2018

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This is a nit, but by doing this we eat up lots of whitespace, perhaps we can move the comments inline?

#if !defined DMG_CRIT
	#define DMG_CRIT DMG_ACID /* TF2 crits and minicrits */
#endif

Perhaps even take away the whitespace between each #endif and #if, but I'm not sure if smdevs would like them slammed together that closely.
@asherkin ?

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That's actually a good point - they need to be doccomments for the parser to pick them up correctly, and the sanest way to do that is inline using /**< comment here */ (the DMG_CRIT one should change as well).

I don't really care about the line count / whitespace.

#define DMG_RADIUS_MAX DMG_ENERGYBEAM

//Don't do damage falloff too close
#define DMG_NOCLOSEDISTANCEMOD DMG_POISON

//50% damage falloff
#define DMG_HALF_FALLOFF DMG_RADIATION

//Do damage falloff
#define DMG_USEDISTANCEMOD DMG_SLOWBURN

//Ignite victim
#define DMG_IGNITE DMG_PLASMA

//Do hit location damage (Like the sniperrifle and ambassador)
#define DMG_USE_HITLOCATIONS DMG_AIRBOAT
#endif

enum SDKHookType
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