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Alex Hoffman edited this page Apr 14, 2020 · 3 revisions

The Demo application can be found on the master branch of this repository.

Screenshot

Start page

Demo screenshot

Second state

Demo ball screenshot

Example output from communication tasks

Demo communication's output

Details

  • Contains a basic state machine for scene switching (by pressing 'C' on your keyboard) as it is required for almost any gaming application you can think of.
  • While the first screen demonstrates handling of user inputs like key presses and the mouse coordinates, the second one focusses on provided API for drawing. In parallel, connections using TCP/UDP sockets and message queues are initiated and handled as eventually required at a later point.
  • In the lower right, the current frame rate should be displayed, which should be around 50 for running smooth enough.