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Like "render particles 2D CPU p on p collisions", this demo will collide many particles using a quad tree compute shaders. The particles and quad tree are initialized on startup on the CPU side, but everything else (quad tree reset and subdivision, particle updates, collision detection) is performed in compute shaders.

amdreallyfast/render_particles_2D_GPU_p_on_p_collisions

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Like "render particles 2D CPU p on p collisions", this demo will collide many particles using a quad tree compute shaders. The particles and quad tree are initialized on startup on the CPU side, but everything else (quad tree reset and subdivision, particle updates, collision detection) is performed in compute shaders.

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