This repository has been archived by the owner on Apr 18, 2022. It is now read-only.
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This PR fixes UI glyph rendering on GL. Previously glyph data was provided as R8Unorm and swizzled into alpha channel, however, GL backend (and dx11 if it's ever used) does not support swizzling. So we build the full texture instead. I'm not sure if this could cause performance problems? This also makes #1698 obsolete, so I removed redudant shader attributes.
Tested on GL and vulkan, but not on metal (would appreciate someone testing UI examples).
Although vulkan complains about image layout, but this already existed before the changes. I was unable to fix it.
Part of #2192