GoLobby Config is lightweight yet powerful configuration management for Go projects. It takes advantage of dot env files and OS variables alongside config files to be your ultimate requirement.
It requires Go v1.11
or newer versions.
To install this package run the following command in the root of your project.
go get github.com/golobby/config/v3
The following example demonstrates how to use the package using a JSON configuration file.
// My configuration struct
type MyConfig struct {
App struct {
Name string
Port int
}
Debug bool
Production bool
Pi float64
}
// An instance of my configuration struct
myConfig := MyConfig{}
// Create a feeder that provides the configuration data from a JSON file
jsonFeeder := feeder.Json{Path: "config.json"}
// Create a Config instance, pass the feeder and feed the configuration struct
err := config.New(jsonFeeder).Feed(&myConfig)
// Use myConfig...
Feeders provide the configuration data. The GoLobby Config package supports the following feeders out of the box.
Json
: It Feeds using a JSON file.Yaml
: It Feeds using a YAML file.DotEnv
: It Feeds using a dot env (.env) file.Env
: It Feeds using OS environment variables.
You can also create your custom feeders by implementing the Feeder
interface or use third-party feeders.
Storing configuration data in a JSON file could be a brilliant idea.
The Json
feeder uses Go built-in json
package to load JSON files.
The example below shows how to use the Json
feeder.
The JSON file: https://github.com/golobby/config/blob/v3/assets/sample1.json
type MyConfig struct {
App struct {
Name string
Port int
}
Debug bool
Production bool
Pi float64
}
myConfig := MyConfig{}
jsonFeeder := feeder.Json{Path: "sample1.json"}
err := config.New(jsonFeeder).Feed(&myConfig)
// Use myConfig...
YAML files are also easy to use.
They could be another candidate for your configuration file.
The Yaml
feeder uses the YAML package (v3) to load YAML files.
The YAML file: https://github.com/golobby/config/blob/v3/assets/sample1.yaml
type MyConfig struct {
App struct {
Name string
Port int
}
Debug bool
Production bool
Pi float64
}
myConfig := MyConfig{}
yamlFeeder := feeder.Yaml{Path: "sample1.yaml"}
err := config.New(yamlFeeder).Feed(&myConfig)
// Use myConfig...
Dot env (.env) files are popular configuration files.
They are usually declared per environment (production, local, test, etc.) differently.
The DotEnv
feeder uses the GoLobby DotEnv package to load .env
files.
The .env
file: https://github.com/golobby/config/blob/v3/assets/.env.sample1
type MyConfig struct {
App struct {
Name string `env:"APP_NAME"`
Port int `env:"APP_PORT"`
}
Debug bool `env:"DEBUG"`
Production bool `env:"PRODUCTION"`
Pi float64 `env:"PI"`
}
myConfig := MyConfig{}
dotEnvFeeder := feeder.DotEnv{Path: ".env"}
err := config.New(dotEnvFeeder).Feed(&myConfig)
// Use myConfig...
You must add a env
tag for each field that determines the related dot env key.
If there isn't any value for a field in the related file, it ignores the struct field.
You can read more about this feeder in the GoLobby DotEnv package repository.
You may keep it simple stupid with no configuration files at all!
The Env
feeder works fine in simple cases and cloud environments.
It feeds your structs by OS environment variables.
This feeder is built on top of the GoLobby Env package.
_ = os.Setenv("APP_NAME", "Shop")
_ = os.Setenv("APP_PORT", "8585")
_ = os.Setenv("DEBUG", "true")
_ = os.Setenv("PRODUCTION", "false")
_ = os.Setenv("PI", "3.14")
type MyConfig struct {
App struct {
Name string `env:"APP_NAME"`
Port int `env:"APP_PORT"`
}
Debug bool `env:"DEBUG"`
Production bool `env:"PRODUCTION"`
Pi float64 `env:"PI"`
}
myConfig := MyConfig{}
envFeeder := feeder.DotEnv{}
err := config.New(envFeeder).Feed(&myConfig)
// Use myConfig...
You must add a env
tag for each field that determines the related OS environment variable name.
If there isn't any value for a field in OS environment variables, it ignores the struct field.
You can read more about this feeder in the GoLobby Env package repository.
One of the key features in the GoLobby Config package is feeding using multiple feeders. Lately added feeders overrides early added ones.
- JSON file: https://github.com/golobby/config/blob/v3/assets/sample1.json
- DotEnv file: https://github.com/golobby/config/blob/v3/assets/.env.sample2
- Env (OS) variables: Defined in the Go code!
_ = os.Setenv("PRODUCTION", "true")
_ = os.Setenv("APP_PORT", "6969")
type MyConfig struct {
App struct {
Name string `env:"APP_NAME"`
Port int `env:"APP_PORT"`
}
Debug bool `env:"DEBUG"`
Production bool `env:"PRODUCTION"`
Pi float64 `env:"PI"`
}
myConfig := MyConfig{}
feeder1 := feeder.Json{Path: "sample1.json"}
feeder2 := feeder.DotEnv{Path: ".env.sample2"}
feeder3 := feeder.Env{}
err := config.New(feeder1, feeder2, feeder3).Feed(&myConfig)
fmt.Println(c.App.Name) // Blog [from DotEnv]
fmt.Println(c.App.Port) // 6969 [from Env]
fmt.Println(c.Debug) // false [from DotEnv]
fmt.Println(c.Production) // true [from Env]
fmt.Println(c.Pi) // 3.14 [from Json]
What happened?
- The
Json
feeder as the first feeder sets all the struct fields from the JSON file. - The
DotEnv
feeder as the second feeder overrides existing fields. TheAPP_NAME
andDEBUG
fields exist in the.env.sample2
file. - The
Env
feeder as the last feeder overrides existing variables in the OS environment. TheAPP_PORT
andPRODUCTION
fields are defined.
The Refresh()
method re-feeds the structs using the provided feeders.
It makes each feeder reload configuration data and feed the given structs again.
c := config.New(feeder1, feeder2, feeder3)
err := c.Feed(&myConfig)
err = c.Refresh()
// myConfig fields are updated!
One of the GoLobby Config features is the ability to update the configuration structs without redeployment.
It takes advantage of OS signals to handle this requirement.
Config instances listen to the "SIGHUP" operating system signal and refresh structs (call the Refresh()
method).
To enable the listener for a Config instance, you should call the WithListener()
method.
It gets a fallback function and calls it when the Refresh()
method fails and returns an error.
c := config.New(feeder).WithListener(func(err error) {
fmt.Println(err)
})
err := c.Feed(&myConfig)
You can send the SIGHUP
signal to your running application with the following shell command.
KILL -SIGHUP [YOUR-APP-PROCESS-ID]
To get your application process ID, you can use the ps
shell command.
- GoLobby/DotEnv: A lightweight package for loading dot env (.env) files into structs for Go projects
- GoLobby/Env: A lightweight package for loading OS environment variables into structs for Go projects
GoLobby Config is released under the MIT License.