OpenWar is an alternative Warcraft: Orcs & Humans game engine. So unless you have a legal copy of Warcraft: Orcs & Humans (original MS-DOS version required, won't work with the Mac or Demo versions) OpenWar will be pretty useless to you, since it doesn't come with any graphics or sounds itself.
Since OpenWar is a different game engine, not all things will work 100% the same as they did in the original Warcraft, if you want the original unchanged Warcraft experience, you will still have to use the original game.
OpenWar is not an official Blizzard product, its a Warcraft: Orcs & Humans modification, by Warcraft fans for Warcraft fans. You need a copy of the original Warcraft: Orcs & Humans MS-DOS version to make use of OpenWar. Warcraft is a registered trademark of Blizzard Entertainment.
brew tap andreas-jonsson/tap brew install openwar
or the good old fashioned way.
# Start by installing all external dependencies: # GCC/LLVM/Mingw, Go1.8, Git, SDL2, SDL2_mixer (with Timidity support). export GOPATH=$HOME # Make sure you have a GOPATH set to your Go workspace. go get github.com/andreas-jonsson/openwar # Download the project using Go. cd $GOPATH/src/github.com/andreas-jonsson/openwar go build openwar.go # Build or run OpenWar.
The game is not yet playable but most resources are now decoded and loadable.
- Images & Sprites
- Dialog, Mission text, etc.
You can find more open-source game clones and remakes on osgameclones.com.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.