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A sequel to Cataclysm. It's a rewrite in many ways. Fork with refactoring of code and new struct. Support to CMake

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Cataclysm 2

A sequel to Cataclysm. It's a rewrite in many ways. Please check out my development blog for notes on updates and my techniques.

What is this project?

Cataclysm is a post-apocalyptic roguelike, set in the countryside of New England after a devastating plague of monsters and zombies.

At present time, Cataclysm is still in early alpha, and is being developed very rapidly. As such, there are no formal version numbers, as a new version is released every day, often several a day.

Cataclysm is very different from most roguelikes in many ways. Rather than being set in a vertical, linear dungeon, it is set in an unbounded, 3D world. This means that exploration plays a much bigger role than in most roguelikes, and the game is much less linear.

Because the map is so huge, it is actually completely persistant between games. If you die, and start a new character, your new game will be set in the same game world as your last. Like in many roguelikes, you will be able to loot the dead bodies of previous characters; unlike most roguelikes, you will also be able to retrace their steps completely, and any dramatic changes made to the world will persist into your next game.

While this makes for interesting depth of play, and the ability to "save" game progress even after death, some prefer to start each game with a freshly generated world. This can be achieved by erasing the contents of the save directory, found in the same folder as the executable. "rm save/*" will erase these files for you.

Cataclysm's gameplay also includes many unique quirks, and the learning curve is somewhat steep, even for those experienced with roguelikes. Included with the game is a tutorial which runs the player through most of the key features. The game also has extensive documentation via the ? command. Pressing ?1 will list all the key commands, which is a good place to start.

Compiling Source Code

Compiling Cataclysm under linux is straightforward, and only requires the ncurses development libraries and Doryen Library (Download automatically for CPM.cmake).

Under Ubuntu, these libraries can be found in the libncurses5-dev package (sudo apt-get install libncurses5-dev will install this package).

You needed an Compiler for support to C++17 and CMake 3.15

git clone --depth=1 https://github.com/Andres6936/Cataclysm.git
mkdir Build
cd Build
cmake ..
make

Refactor code?

The ultimate goal of this project is not to add new features or fix bugs in the code, the objective of this project is to demonstrate the capabilities of Doryen Library to perform a roguelike fully functional, either from scratch or based on an already stable project (like Cataclysm).

  • New frontend based in Doryen Library.

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A sequel to Cataclysm. It's a rewrite in many ways. Fork with refactoring of code and new struct. Support to CMake

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