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dances.js
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dances.js
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'use strict';
angular.module('dances', ['fibonacci'])
.service('dances', ['fibonacci', function(fibonacci) {
this.getBg = function(i) {
// This generates a reasonable colour for dot i.
return 'hsl(' + (options.hueStep * i) + ', ' + options.saturation + '%, ' + options.lightness + '%)';
};
// This takes an array of dances, and puts them side by side.
this.sumDances = function(ds) {
var i, j, sd = [];
for (i = 0; i < ds.length; ++i)
ds[i] = this.squeezeDance(ds[i], 1, 1);
for (i = 0; i < ds.length; ++i)
for (j = 0; j < ds[i].length; ++j)
sd.push({
x: ds[i][j].x + options.sumDistance * i,
y: ds[i][j].y,
size: ds[i][j].size
});
return sd;
};
// This normalizes a dance to fit in a w
this.squeezeDance = function(d, h, w) {
var minx = Infinity,
maxx = -Infinity,
miny = Infinity,
maxy = -Infinity,
maxSize = -Infinity,
i;
for (i = 0; i < d.length; ++i) {
if (d[i].x < minx) minx = d[i].x;
if (d[i].x > maxx) maxx = d[i].x;
if (d[i].y < miny) miny = d[i].y;
if (d[i].y > maxy) maxy = d[i].y;
if (d[i].size > maxSize) maxSize = d[i].size;
};
var margin = maxSize + options.margin
maxx += margin;
minx -= margin;
maxy += margin;
miny -= margin;
var dh = maxy - miny,
dw = maxx - minx,
m = Math.min(h / dh, w / dw),
cx = 0.5 * (w - m * (minx + maxx)),
cy = 0.5 * (h - m * (miny + maxy)),
sd = [];
for (i = 0; i < d.length; ++i)
sd.push({
x: m * d[i].x + cx,
y: m * d[i].y + cy,
size: d[i].size * m
});
return sd;
};
this.polygonDance = function(sides, perSide, radius, firstSide, lastSide, centreOnCorner) {
if ((sides <= 1) || (perSide === 0))
return [{ x: 0, y: 0, size: 0.5 }];
if (perSide === undefined)
perSide = 1;
if (firstSide === undefined)
firstSide = 0;
else
firstSide %= sides;
if (lastSide === undefined)
lastSide = firstSide;
else
lastSide %= sides;
var corners = [], theta = Math.PI * 2 / sides, i;
// hidden maths!!
if (!radius)
radius = options.polygonSpacing * 0.5 * perSide /
Math.cos((Math.PI - theta) * 0.5);
for (i = 0; i < sides; ++i)
corners.push({
x: -Math.sin(theta * i) * radius,
y: -Math.cos(theta * i) * radius,
size: 0.5
});
var d = [], i = firstSide;
i = firstSide;
function addDot(dot) {
if (centreOnCorner !== undefined) {
dot.x -= corners[centreOnCorner].x;
dot.y -= corners[centreOnCorner].y;
}
d.push(dot);
}
do {
var a = corners[i], b = corners[i = (i + 1) % sides];
for (var j = 0; j < perSide; ++j) {
var bb = j / perSide,
aa = 1 - bb;
addDot({
x: a.x * aa + b.x * bb,
y: a.y * aa + b.y * bb,
size: a.size * aa + b.size * bb
});
}
} while (i != lastSide);
if (lastSide != firstSide || perSide == 0)
addDot(corners[lastSide]);
return d;
};
this.squareDance = function(a, b) {
if (b === undefined) b = a;
var d = [], size = 0.5 / options.polygonSpacing;
for (var y = 0; y < b; ++y)
for (var x = 0; x < a; ++x)
d.push({ x: x, y: y, size: size });
return d;
};
this.cubeDance = function(n) {
var d = [];
for (var x = 0; x < n; ++x)
for (var y = 0; y < n; ++y)
for (var z = 0; z < n; ++z)
d.push({
x: x * options.cubeDimensions.x.x +
y * options.cubeDimensions.y.x +
z * options.cubeDimensions.z.x,
y: x * options.cubeDimensions.x.y +
y * options.cubeDimensions.y.y +
z * options.cubeDimensions.z.y,
size: options.cubeDimensions.size
});
return d;
};
this.fibonacciDance = function(m) {
var numbers = fibonacci.allFibonacci([1, 1], undefined, m - 1);
if (m < 0)
return [];
// The first two positions are kind of a hack -- it's wherever they fit, really:
var d = [{
x: 0.25 * options.fibonacciSpacing,
y: -0.55 * options.fibonacciSpacing,
size: options.fibonacciRadius
}];
if (m < 1)
return d;
d.push({
x: 1.35 * options.fibonacciSpacing,
y: -0.1 * options.fibonacciSpacing,
size: options.fibonacciRadius
});
var top = 0, bottom = 0, left = options.fibonacciSpacing, right = options.fibonacciSpacing,
centreX, centreY, r;
for (var i = 2; i < m; ++i) {
switch (i & 3) {
case 0: // draw above
centreX = right;
centreY = top - options.fibonacciSpacing;
r = right - left;
top -= r + options.fibonacciSpacing;
break;
case 1: // draw right
centreX = right + options.fibonacciSpacing;
centreY = bottom;
r = bottom - top;
right += r + options.fibonacciSpacing;
break;
case 2: // draw below
centreX = left;
centreY = bottom + options.fibonacciSpacing;
r = right - left;
bottom += r + options.fibonacciSpacing;
break;
case 3: // draw left
centreX = left - options.fibonacciSpacing;
centreY = top;
r = bottom - top;
left -= r + options.fibonacciSpacing;
break;
}
var p = numbers[i - 1] - 1;
if (p) {
var distance = Math.PI * 0.5 + options.fibonacciSpacing / (r),
move = distance / (p + 1),
theta = move - (options.fibonacciSpacing / p) + Math.PI * 0.5 * (i + 1);
for (var n = 0; n <= p; ++n) {
d.push({
x: centreX - Math.sin(theta) * r,
y: centreY + Math.cos(theta) * r,
size: options.fibonacciRadius
});
theta += move;
}
}
else d.push({
x: centreX,
y: centreY,
size: options.fibonacciRadius
});
}
return d;
};
}]);